(Note: This Challenge has been completed.)
Game Design Showdown
June 2005 Challenge - "Out There!"
Theme: UFOs, Alien Abductions, Cattle Mutilations, Crop Circles, or anything else that fits within the "Extraterrestrials Are Here" mythos ... setting would be contemporary earth, give or take 70 years
Genre: Pick-up and Deliver (of course!)
Mechanics Limitations:
- Construct a Team - Players must assemble a team/group of something (it doesn't necessarily have to be people) that is used within the game
- Tile/Piece Placement - The placing of tiles or pieces by the players must play an important role in the game
- Shared Movement Control - Multiple players must share movement control of at least 1 piece in the game.
End Date: 16-June-2005, Noon EST (approximately)
Voting: 16-June-2005 through 23-June-2005
This Challenge has been completed.
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A critique-the-entries thread can be found here:
http://www.bgdf.com/modules.php?name=Forums&file=viewtopic&t=2699
For more background:
The Showdown Overview Thread, which lays out all of the background rules concerning this challenge is here:
http://www.bgdf.com/modules.php?name=Forums&file=viewtopic&t=2230
Questions, comments, and "clarifications" for this specific Challenge were handled through this thread:
http://www.bgdf.com/modules.php?name=Forums&file=viewtopic&t=2646
Enjoy!
-Bryk
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Entry #1 - Map Quest
by btaggart
Map Quest
For 2 to 4 players
Notice to all scout patrols: Due to a computer glitch (stupid Windows!) our navigational systems are no longer capable of plotting a course back to the Homeworld. But all is not lost! Due to the fundamental interconnectedness of all things, accurate maps of Hyperspace can be found by studying the shape of Bovine intestines.
You have been assigned the glorious task of serving Hive Mother by gathering visual reproductions of these maps! However, so that we do not arouse the suspicion of the cows, you must use one of the more oblivious races on this planet as drones: Humans.
Catch the humans alone, brainwash them into opening the cows and taking pictures of the intestines, and then retrieve the pictures from them. Whichever scout patrol’s team of oblivious human pawns gathers the needed maps first will be awarded the Order of the Frood.
Contents
24 grey (neutral) human pawns.
4 black (federal agent) human pawns.
4 human pawns in each of four colors (brainwashed).
1 scout ship in each of four colors.
12 clever cow pawns.
50 happenstance cards.
1 Time of Day token.
2 dice.
1 board:
Objective
Collect a team of brainwashed humans to collect cows and return them to the pickup sites. The first player to collect four cows and return her scout ship to any pickup site wins.
Setup
Place one neutral pawn on each of the house squares. Place 6 cows in each pasture, and your own scout ship on your chosen pickup site. Shuffle the happenstance cards and place them face down next to the board. Place the Time of Day token with the Night side facing up. The scout leader with the highest Stellar Navy rank goes first.
Play
Brainwashing: To brainwash a human, get them alone at night (any time the Night side of the Time of Day token is showing) on a road. Alone means no other human pawns on any adjacent road or house squares, but with your scout ship on the same space. Replace the neutral pawn with a pawn of your color.
Cattle Mutilation: Move a pawn you control to a space connected to a pasture. If it is night, place one cow piece with your pawn. The pawn is now delivering cow pictures. That cow piece moves with that pawn until it reaches a collection site or is recovered.
Federal Agents: Federal Agents will replace other human pawns as dictated on the happenstance cards. Federal agents cannot be brainwashed. If an agent can be moved onto the same space as a scout ship, that player loses one cow piece already collected (not cow pieces currently held by pawns). If that player doesn’t have any cow pieces already, laugh at him for being useless. If an agent can be moved onto the same space as a brainwashed pawn with a cow piece, return the cow to the pasture, and replace the brainwashed pawn with a neutral pawn.
Example Happenstance Cards
- Time of Day: Turn over the Time of Day token.
- Lost Track of Time: Save this card to surprise another player. Change the Time of Day token to day. Any attempted brainwashing fails. Move the human pawn to the nearest house.
- Sighting!: Return one neutral pawn to the nearest house and replace it with a Federal Agent.
- Faulty Brainwashing: Replace a brainwashed pawn with a neutral pawn. Do not replace a pawn that is currently delivering cow pictures.
- Navigational Glitch: Move any other player’s scout ship to a board space of your choice.
- Farmer!: No mutilating cattle this turn.
- Plain Clothes Agent: Save this card to use when another player attempts a brainwashing. The pawn is not brainwashed. Replace it with a Federal Agent. That player loses one collected cow piece.
- Clever Human: Save this card to surprise another player. Make up to 5 moves (no brainwashing or mutilating).
- (RARE) Teenager Pranks!: Someone already mutilated a cow for you, add one cow from either pasture to your collection.
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