Note: This Challenge has been completed.
Game Design Showdown
September 2005 Challenge - "Kiddie Zoo"
Genre: Children's Game
Theme: Something involving animals
Design Limitations:
- Name Your Age Range - The design must state the target age range for the game. The lower end of the range must be less than 10 years old.
- Physically Engaging - Obviously, this is a rather subjective item ... The game needs to allow the players the opportunity to get physically involved in the game. It does *not* need to be a dexterity game (but it can be). The game should include movement of game parts (pieces, cards, boards, etc.) or the players themselves.
- Animal Miniatures - The game must make use of 3D miniature animals.
- Players Make Decisions - Players decisions should make decisions throughout the game, and those decisions should drive the game. Avoid the the Candy Land/Shoots-n-Ladders style of roll-and-move or draw-card-and-move. Also avoid the "land on a square and do what it says", unless the players have some choice as to what square they land on.
- Market Appropriate - The game should be one that a parent would want to play with his/her child ... no violence, sex, death, nor any of the other topics that wouldn't be kid-friendly.
End Date: 22-September-2005, Noon EST (approximately)
Voting: 22-September-2005 through 29-September-2005
This Challenge has been completed.
To make critiques and comments on the entries for this Challenge, please do so in the critique thread:
http://www.bgdf.com/modules.php?name=Forums&file=viewtopic&t=3214
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For more info ...
Please read the Showdown Overview Thread, which lays out all of the background rules concerning this challenge ...
http://www.bgdf.com/modules.php?name=Forums&file=viewtopic&t=2230
Questions, comments, and "clarifications" for this specific Challenge were handled on the following thread ...
http://www.bgdf.com/modules.php?name=Forums&file=viewtopic&t=3185
Enjoy!
-Bryk
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Entry #1 - Noah's Ark
by Challengers
Ages: 7 and up
Noah's Ark is a wacky farce and a cooperative game for any number of players
Equipment: One large, non-breakable container representing the Ark. Any number of plastic animals (except sea creatures – read your bible!), as long as there are two and only two of each. 10 chips or other markers in four colors (4 green, 3 yellow, 2 red, 1 blue). An opaque drawstring bag to hold the chips.
Preparation: The Ark is placed on the floor and all of the animals are scattered around it.
Players should stand in a loose circle around the Ark and the animals.
One player is chosen to go first and must hold the drawstring bag of chips.
Play: Each player, in turn, must decide whether to help build the Ark, hunt for an animal or place an animal in the Ark.
Building the Ark – Without looking, reach into the bag and pull out a chip.
· A Green chip is a stall, which allows any one mammal to be placed in the Ark.
· A Yellow chip is an aviary, which allows any one bird to be placed in the Ark.
· A Red chip is a cage, which allows any one reptile to be placed in the Ark.
· A Blue chip is a flood warning.
After drawing a Green, Yellow or Red chip, approach the Ark and drop it in.
After drawing a Blue chip, yell "The Flood Is Coming!" When players hear this, they should try to throw whatever animals they are holding into the Ark. Players must remain in the circle while tossing the animals. Any animals that "miss the boat", must stay there until hunters retrieve them later. Return the Blue chip to the bag. As the game progresses, the Blue chip will be pulled out more frequently, because the Ark will have more vacancies (which are chips waiting to be replaced with animals.)
Hunt for an Animal – Run toward the scattered animals and grab one. Try to get one that already has a mate on board. It's okay to peek into the Ark! After all, you have your orders!
Place an Animal in the Ark – If you think that there is room in the Ark for one of your animals, announce that you are placing it there. There is room if a chip of the proper color is in the Ark. There is also room if your animal's mate is already on board (they'll share living quarters). Approach the Ark, drop your animal in, remove the appropriate chip and return it to the bag. If you discover that the required chip is missing or that the mate is not on board, you must take the animal out and end your turn. (To save time, other players may point out the fact that a mate is not on board.)
After completing your turn, return to your place in the circle and pass the bag to the player on your left.
Victory: The game is over when all of the animals are on board, or when everyone gets tired of playing.