Okay -- 2 challenges under our collective belt, and things are going pretty well, imo. However, I have that "continual learning" button in the "on" position, and I'd like the evolution of this thing to continue.
I *did* prefer the fully-private method in the second challenge over the fully-public method of the first one ... it wasn't a terrible amount of work, so I plan to continue doing it that way. (If anyone has any opinions on this, feel free to post a reply about it in this thread.)
I've come up with 6 points of change that I plan to enact for the May challenge. I'll number-list them here to make it easy for people to respond to:
- Specify Co-Designer Rules -- Besides the 1 entry for this past challenge, I had a number of questions PM'd to me concerning entering designs with 2 or more designers credited. I plan to put a new rule in the Showdown Overview thread that will say that co-designed entries *are* acceptable, but that none of the designers can be credited on any other entry submitted.
- No Negative Mechanics Limitations -- This is more of an item that I will implement myself than a rule that will be stated ... I no longer plan to include any mechanics limitations that specify something that *cannot* be included in the design. Having to explain and re-explain the no-central-board limitation in this past challenge (and, obviously, struggling with it) has led me to see it's simply easier to only list things that *have* to be in the design. (Thanks to Nando for helping me see this.)
- Entry Word Limit -- I will implement a word limit for entries submitted to the challenge. The entries in this past challenge averaged 889 words each (from the low-500s to a high of more than 2000). I thought they were a bit on the long side, personally. The Showdown is supposed to be more about game design ideas than actual detailed rules. So, my initial plan is to set the limit at 800 words. Right around half (7) of the entries this time around were under that limit. However, I'm happy to entertain arguments for either a bigger or smaller number.
- Standardized Entry Template -- I thought the suggestion of using a standardized entry template was a very good one. So good that I'm going to blatantly steal it. ;-D I will provide the template in BBcode within the announcement for the next challenge. (Thanks to Gogolski for a theft-worthy idea.)
- No Voting for Your Own Submission -- I think it was yogurt that first mentioned this on the boards ... While I think it would make sense to go in that direction, I don't really have a strong opinion on this one -- I'd like to open the floor to discussion on it. To be honest, it wasn't much of an issue ... there was only 1 self-vote this time around. And the next point might make it irrelevant.
- Switch to a "Rank the top 3" or Voter-Points-based voting system -- In the first case, instead of just getting to cast a single vote, I'd like to allow voters to rank their top 3, and I would then award points to each game based upon rank (5 pts, 3 pts, 1 pt, respectively). In the second case, each voter would have a set amount of points -- say 10 -- to spread amongst the entries however he/she wishes. I simply think either of these ways would be cool.
Okay ... there ya have 'em ... let me know what you think!
-Bryk
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It wasn't an issue. I just had 2 other people asking about it through PM questions during this past challenge, so I figured it may help to put an actual statement about it in the Showdown Overview.
-Bryk