In games where movement of pieces in a zone on a map is a main feature, there are several big options: the vertical/horizontal/diagonal possiblilities of a grid; the six directions of a hex map; and the various options presented in games where the spaces are irregularly shaped or have a variety of shapes.
My question is, which type of area movement setup is the most fun to actually play? I'm working on a board game map with area movement in which terrain is not a factor from space to space. The spaces will not be a factor in combat either, since they represent large areas and not tactical distances.
I'm trying to create an adventure/exploration type game in which players will have to move from point to point across a zone, seeking some spaces and avoiding others. Which of the major movement paradigms is the most fun to navigate if you're in a vehicle, as opposed to on foot?
the most natural for humans is a grid.