Hello everyone,
Building upon my "feasibility of mechanics in Excel" post, I had another burning question pop into my mind last night while I was browsing the forums...seeing that I will have a large amount of countries, and my friends are only going to be interested in playing the major ones, and at most only 6 of them, how can I effectively represent the other nations?
I really want to design an effective "artificial intelligence" to practically run (with a little assistance) all the other left over countries. I've racked my brain for answers and I can't think of any workable and realistic way to do it, besides setting a standard national mindset for a country and having everything automated for it, such as resource selling through an Excel spreadsheet or the like...
Im not sure how to do it and it is most probably too difficult, I want to post my game on a website I'll eventually make and hopefully create an effective PBEM game and maybe then all the nations will be filled but this is out of my scope. I want my game to be complex but I want to keep it to myself and my friends, instead of having the responsibility to run the whole thing every 1 or 2 days.
If anyone has any ideas, I would greatly appreciate them!
Cheers,
StormRaptor :-)