Hi,
I am an artist but instead of "true" freelancing I want to invest my time into some board/card game projects. So I am NOT after work, it is not an advertisement, and I press it again: I am not after paying freelance work.
First of all, my portfolio is at: http://www.beautyofbeast.com
Please take a look at it and I welcome any comment on them (even if you don't like it :) ) There you will find my bio and other informations.
If you like it then read on, please.
1.
What do I want exactly?
If you look at my bio then you could see many games (computer, CCG) where my illustrations were used. When I painted those, I always thought of becoming a game designer as well. An artist usually gets instructions what to paint, but we have own ideas as well. I thought I could became a game designer. Well... having ideas is not the same as designing a game. After a while I realised that designing a game is as hard work as painting the illustrations, so I decided that I need partner(s). Thus I could still feel that a game is mine (when you only illustrate for $ it is not always the case) while if I invest my time well with appropriate partners then it might produce more fun and $ than when I only paint.
A contracted partnership is in my mind, where I could work together with a game designer (maybe more game designers, maybe on more projects, but I only want to take projects that I can serve fully, and keep deadlines. I don't want to take more than I am able to fulfill.). A contract is needed (though I don't want to work corporate-like spirit, I am quite a friendly person), because it will be about intellectual properties and copyrights, and things has to be arranged clearly. It shouldn't be a bulletproof contract (I guess we won't pay a lawyer, they are paid very well already), but it should clearly states ownership of things.
Preliminary, I think that the IP of the game (mechanics and alike) will be the property of the designer (so s/he can develope other games or sell it), while the art remains mine (I can sell prints or so). The income will be shared something like 50/50, but naturally it depends on the amount of work. Low art need generates a much lower % for me.
I plan on a long time relation with more project, and I welcome more designers, or even artists.
2. About the game.
It can be nearly anything, but mystic, fairy tales, fantasy, SF interests me more. I like cartoony styles also. I like many games, Labyrinth, Stratego, S of Catan, Hotel etc, etc.
I am open to many types of games, actually I am in love with games.
I guess I'll never grow up...
3. My thoughts about business and publishing.
Regarding that starting out is always hard, and probably we don't have enough money (since many of us are hobbyist and has a different daily job) to publish in physical form I thought of different ways.
Naturally there is the fairly new but more and more popular PDF format.
I am a programmer also. That's my daily job. I own all tools to produce games for the PC, so the game could be poured into digital form and sold as a shareware producing some more income. The PDF version can also be included on the CD. It might attract some other customers.
Later on, when some income is realised then we can (if agreed) can turn it back and publish in physical form.
I think "big", I can arrange the game to be translated into other languages. Hungarian is my native but I can arrange german and probably polish and russian as well. More languages, bigger audience.
If it is a digital project (PDF/binary executable) then it is not a big deal and widens the market.
4. My goals.
A small gaming company is in my mind, where games are produced in PDF, EXE (binary executable) and conservative (you-can-grab-it) way.
The last is the most costly so it might come after a while (though investors with finance are welcomed...). I program during the day, do some freelance artwork in the afternoons. I would like to change this. When I will be able I would like to run a business full-time that produces games in many forms. The first grade is when it earns our living on the level we live nowadays. Meanwhile I think bigger, I am open to grow, I want to be on the shop's shelves. My clear goals are: create, develope, have fun and make profit. All has the same importance and if any is missing then it won't work.
5. What I have, and what I don't have.
I am a published artist. I am not in the top ten (I am honest even to myself) but I am fine. Or: good enough. I can invest my art into this partnership (creativity and time). I've graduated as a programmer and work on a daily basis. I can produce windows and linux binaries, so the game could take form on the screens as well (it is time again to invest). I can translate to hungarian (country of 10 millions), and I have contacts to translate to some other languages (I can ensure it at the moment, but very likely): polish, russian, german (44 millions, 150+ millions, around 100 millions market). I can invest some money at this point that the translate should be professional. At this point I have around 10 hours weekly to invest. About 40 monthly.
Have:
-Art
-Programming
-Translate (some money)
I don't have designer experience, I don't have play testing experince (maybe it is encapsulated into the designer experience). I only know the existence of the PDF market, but never published myself anything. On the other side, I am determined and fairly sure that we all born without these knowledge, so these can be learned.
Need partner for:
-Design
-Play test
-Publishing
6. Whom do I search for?
A designer who has similar goals as mine so our ways can go side by side. Who knows, it might turn to be a fruitful, lifetime relation.
A designer, who has a game that needs art, or has a design idea in her/his head that s/he want to develope/produce/publish/sell.
If somebody is already published a game (PDF for example) that would make me happy, but it is not needed.
I am sorry for the long post and the mistakes in english, if you have questions then you can mail me . E-mail adress is at my site. (http://www.beautyofbeast.com).
Thanks,
Peter
I am not swamped (but my schedule is getting full). :) Alas, I don't want to turn anybody down, but the honest thing is if I only take as much projects as I can fully serve at the highest quality.