Hey All,
Alright then. I am keen on big multiplayer empire-building strategic wargames - building up troops/armies, taking over land, getting into lots of fights - the aim being to be the biggest and mightiest.
What I'm not keen on is player elimination.
I am going to begin designing a Fantasy/Strategic/Empire-Building/Wargame, with an 'Epic' theme such as can be seen in games akin to Divine Right. The main aim generally being to take out the other players. What I would like to see would be to be able to incorporate mechanics whereby players can still stomp each other without fear of a player getting wiped out of the game and have to sit on the sidelines for the rest of the evening.
What are peoples thoughts on this?
I stumbled across 'Emperor Of China' (http://www.boardgamegeek.com/game/1987) where a player may 'convince another player to merge with his empire'. This idea may be developed further, where a player may force another player into submission somehow.
Another option would be for an eliminated player to take another type of role in the game, as rebels/guerillas in their occupied empire, or maybe as dispossed heroes wandering the land...
Look forward to hearing some ideas!
Hey,
The players who get eliminated culd become helpers.They basically can continue moving across the board.For example if the eliminated player(A)is next to another player(B).The opponent(C) culd ask player A to move his pawn such that the player B gets eliminated.
For which C would have to give some remuneration to A.
Things could also be developed,like there could be a bid & player B could bid for an amount that is more than A,so that he is rescued.The decision is upto player A on whom he wants to support.
This could basically give importance to the eliminated players.They basically start thinking of strategies which would help other players win & they could make a profit out of the proposition.
All the best to you!