Bag-o-mechanics. In my years of trying to create games, I have come up with dozens of interesting mechanics that I have never been able to fit into a game. In fact I believe I have sabotaged various creative efforts of mine by not having an open mind, and trying to fit my precious mechanics in. Since I have only created 1 game (not including The Metagame, see journal), I seems that I am missing something, or going about things the wrong way; putting the cart in front of the horse and that sort of thing. Even though they inspire me, maybe cool mechanics are not the place to start? Where have you started planning on a realized game? Has anyone created a game based on a neat mechanic they have come up with?
Example mechanic: Imagine 9 playing cards laid out in an inverted pyramid fashion (none overlapping). Four on top, Three centered underneath those, and finally two centered underneath the previous three. Each card has a value and perhaps some other function (depending on where you want to take this mechanic). Players strive to be 1st at something (again this is flexible) allowing them to take their pick (one card) from the top row of four cards (more cards = more flexibility in getting what you want= relative advantage), the second place player gets to choose one card from the second row, the third place player must pick from one of the two cards in the third row. For the sake of simplicity let’s stop at 3 players. After the players make their selections, the cards all move one place down the pyramid. Starting with the bottom row, a card is placed to fill in the gap from the second row, this must be the lowest value card from the superior row. Next, the lowest value cards from the top row is used to fill in the gap in the second row. Finally a random card is placed to fill the gap in the top row from a face down pile. That’s it! What else to do with it I’m not clear on. What the cards “do” and how you get priority ranking seems to escape me. Suggestions accepted.
Very close, except that the pyramid should be completely filled in with cards, so I guess that means two cards must filter down from the top to the middle level, and that two random cards must fill in the top level. Otherwise, I guess it would be broken. I like your Trikadekaphobia idea, but wouldn't you always be able to get out of having a total of thirteen if you had two different cards to choose from? I guess if you had to pick from a row with all the same number, you might get burned, but that doesn't seem that likely.
Here would be the corret (improved version).
6 7 8 9
3 4 5
1 2
6 - 8 9
- 4 5
1 -
- - 8 9
6 8 5
1 4
9 2 8 9
6 8 5
1 4