I am almost ready to print out all of the cards for my tactics game, and I was wondering if I had put in enough ways to keep the game fun for both players.
I did put in a mechanism that allows any unit / groups of units to be able to defeat any enemy piece. (By being able to do additional damage by flipping a coin a certain number of times.) But I am wondering if it is enough.
I don't want powerful pieces to be less powerful in comparison to others, but I want to avoid a situation where one player can pretty much guarentee their victory with one strong monster at the near beginning of the game, possibly from being lucky.
Is this a viable concern?