Shuffle and deal, right? Not so simple.
I'm working on a robot fighting game, where your robot is a collection of cards in front of you. For example, the player needs a 'head' card, and a 'torso' card, and some sort of 'legs' card, plus 'arms' and weaponry... among others (rocket boosters, and other upgrades).
Because it makes it easy to balance, all parts go in the same deck, and your starting conditions are somewhat random. Each player should have the same opportunity to get the parts they need.
My problem is this: As a minimum, all players need a head and torso. The object is to destroy either one of those parts, to eliminate your opponents. How can I ensure that a player getting cards at the start of the game has at least those two?
The more I think about this, the more I think I'm going to divide the decks up into separate parts. So there will be a 'head' deck, a 'torso' deck, a 'legs' deck, an 'arms' deck, etc.
I played with the idea of an 'assembly card' (think character sheet), where players use markers to indicate which parts they want, but I decided against it.
Thanks guys!