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Big bang idea for a part of my game

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akacamper
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Joined: 12/31/1969

First the game is a tile based space game, the tiles are 6 sided so u can create layers for the board (example Survive!).

The setup is to have 1 center square that everyone can see with a special space monster on the tile. The rest of the tiles are undiscovered and placed in layers around the center tile. Home worlds will be placed on the outside of the last layer.

Hear is the idea once the center square monster has been killed it starts the end game timer. Every 2 turns the galaxy will start imploding first the 6 tiles touching the center tile. 2 more turns pass and the next 12 tiles are removed and so on. The game ends when the last layer is removed from the game. Each player will count victory point to determine the winner.

There will be a bonus to the player that starts the end of game timer.

If anyone has any references or any thoughts about this idea let me know. I have not tried it yet mainly b/c people I know don’t like board game to much and we just moved. Maybe I can talk my wife into playing again.

Thanks in Advance

Camper

Qundar
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Joined: 12/31/1969
Big bang idea for a part of my game

Hi,

I think that sounds like a neat idea. Never heard of that being used before (of course, I'm new at this, others may have). I'd certainly play it if I was anywhere close to you. I like space games.

Live long and prosper, Qundar out.

P.S. Any other info on your game?

jwarrend
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Joined: 08/03/2008
Big bang idea for a part of my game

You might look at SVan's Game Design Workshop game, Nova. The thread is here. His game wasn't, I don't think, tile-based, but the core idea, an exploding star, was the same.

The idea you have sounds quite a lot like Survive!, except I suppose the "island" is exploding from the inside out rather than the outside in. If you change enough of the mechanics, you may have a different enough game. One thing that might be neat, though it would change the theme entirely, would be to have this "tile removal" mechanic be actuated by, for example, a tornado, something moves around the board in some semi-random fashion.

Good luck,

Jeff

akacamper
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Joined: 12/31/1969
Big bang idea for a part of my game

Thanks for the vote of confidence Qundar. I am still working on the rules and cards for my game but I will see what I can do about putting some screen shots on the internet and posting a link in a few weeks.

This game is based off of Master of Orion for the PC. But I have changed the games view from galaxy domination to the scope of being a exploration/resource grab exploring group. Each player chooses his alien race and then explores the galaxy. If one dares to think he is far enough ahead of the other players in victory point, then he can kill the Orion Guardian and start the end game sequence. After all the tiles are gone the players will counter there hidden victory points and see who has won.

A player gets victory points for several things but the player has to transport his victory point back to his planet. On the way he can be attacked and lose all his items on the ship. 5 different ships that u can use. The game could last 30 min to an hour or so.

The main part of the game is not like survive. The end of game idea is somewhat like survive but the galaxy imploding take only 6 to 10 turns. Where survive u remove tiles from the outside in and each tiles has something on it that can help or hurt u. I will try to check out SVan’s game asap. This is only how my game ends, I did not want to end it with someone saying they got to 25 victory points and the game just stops like in Settlers of Catan. I wanted it to be a rush to the finish(once someone kills the guardian) and then u fine out later who won.

Sorry for slow responses I was out of town and just read these at work today.

Camper

jwarrend
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Joined: 08/03/2008
Big bang idea for a part of my game

akacamper wrote:
If one dares to think he is far enough ahead of the other players in victory point, then he can kill the Orion Guardian and start the end game sequence.

This reminds me of a long space conquest game called Throneworld. The problem with that game is that it only ends when one player's victory attempt succeeds. Your game had a big advantage in the defined way to bring the game to a conclusion, which I like.

Quote:

A player gets victory points for several things but the player has to transport his victory point back to his planet. On the way he can be attacked and lose all his items on the ship. 5 different ships that u can use. The game could last 30 min to an hour or so.

I think you're looking at a minimum of a 2 hour game at this point, from the little I know. If you have an endgame that lasts 6-10 turns, then I assume that the "actual game" is at least twice that many turns, so the game is between 18 and 30 turns. Unless the turns are incredibly short and punchy, there's no way the game will be that quick and still have everything that it sounds like you want to include. That's not a bad thing at all; a 2 hour game length may be just fine if the game is fun.

Quote:

The main part of the game is not like survive. The end of game idea is somewhat like survive but the galaxy imploding take only 6 to 10 turns.

Sounds good, and I think the main challenge will be balancing the endgame length so that it's long enough to justify the rules you'll be creating to govern how it happens, but short enough that it doesn't feel like the whole action of the game happens in the endgame.

Best of luck!

[begin grammar demagoguery]

Quote:

Where survive u remove tiles from the outside in and each tiles has something on it that can help or hurt u.

Could you please spell out short words like "you"? It doesn't take that much more effort than typing internet slang like "u", "2", etc.

Thanks.

[/end grammar demagoguery]

-Jeff

akacamper
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Joined: 12/31/1969
Big bang idea for a part of my game

I was at work and just put that together over several hours. My grammer/spelling is about a C+, but i can do math. I will try to get better sorry.

the turns at not very complex, so each player take only a min or less. In the game you can only have 2 ships at one time. If i made the game where you could have more ships, it would turn into a who has the biggest army risk type game. U could think of it as a small frieghter company that can not afford to have more then 2 ships in space at once.

sorry i can not talk more. Thank you all for the help and support. as soon as i can talk my wife into letting me get a domain i will post pictures and files for people to look at.

Camper

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