I have been thinking about board/miniature games where you use your army to defeat your opponent. My first idea was StarCraft or WarCraft board game. I decided that it wouldn't come easy because of the building of buildings and units and I quickly dropped the idea. So, I looked at WizKids products. Their games use a good system of creating an army. I decided that a game where you chose twelve or more warriors and pitted them against your opponent should be an easy enough game to make. I was thinking about a way of using the combat dial without using the combat dial.... (does that make any sence?) I decided to use cards that show each figures stats and show how they alter after each hit, the idea WizKids uses in their games. And then I thought of an idea. How about 'Blinding' your opponent from seeing your opponent's pieces until you bring them into their area? But, this idea is hard to do. I thought of using a screen or something to split the board in half and then take it down when each player brings their pieces into their opponent's area. But there was to much room for cheating. So, does anyone have an idea for blinding the players?
'Blinding' Players in a Board Game
...does anyone have an idea for blinding the players?
Stratego has hidden pieces... that is to say you don't knw which piece is which. You get some clues as they move. Imagine if Chess were like that...
- Seth
Good luck with Hero Not-Clix
How about this... put a little picture representing the unit on one side of a cube, then have that picture face you until you're where an opponent can see it, then turn it to face up.
This of course really only works in 2 player.
Then you'd have some card or something that shows the stats for that unit in front of you.
- Seth
I suggest going to www.boardgamegeek.com, searching through a bunch of their miniature games and wargames, and studying how they handle "fog of war." I'd give you advice myself, but I'm not much of a miniatures or wargames fan, I'm afraid to say...
I know that there have been a few "block" style wargames out recently, which I believe employ the "Stratego" mechanism of hiding information about a piece on one of its sides.
I'm not implying that the answer to your problems is to steal another game's idea. Sometimes just reading how other people solved the problem is enough to get your creative juices flowing. However, if you're still stuck, you can always implement a solution similar to one you saw in a game. Chances are, after a few playtests, you're going to tweak the system into a different beast.
Hope this helps...
~Gil
Similar to what Seth said, using a cube, but it could be as simple as having matching coins with a letter or number on one side and a generic marking (the flag or symbol for the player) on the back. Put one coin face-down next to an off-board warrior (assuming you're using miniatures), and the matching coin face-down on the board, wherever that warrior is currently located.
If the coin gets within viewing range of an opponent, they can flip over the on-board coin, and then you need to identify which warrior it is representing (and maybe put the actual warrior on the map at that point).
-Bryk
I still think your best bet is to go Stratego style... with pieces which have information on one side but not on the other.
Also, since you don't want them to know the location of all your units (even if they don't know which is which), you could add Null units- pieces that are not units, that serve as a bluff. When they become "visible" to the opponent, you simply remove them fromt he game. (i.e. there weas nothing there)
- Seth
Yeah, that would make sence, but I don't want the pieces to be secret for the entire game. Once they reach the opponent's beginning point or something they know what they are doing. I was thinking maybe a cardboard 'cover' that looks like half of a box to hide the figure from your opponent until they are in range and then you take it away?
Oh, and I was shooting for more Mech Warrior then Hero Clix (SpiderMan in combat with SuperMan....Just doesn't seem right....)