If any of you have ever played the game Final Fantasy X, then you should be familiar with Blitzball.
If you don't know, Blitzball is an underwater game where players tried to score goals and get more points then their opponents.
So, I am taking that idea and making it a board game!
The game will be played on a 2 feet by 2 feet board. For the prototype I will use chess pieces, but for the real game I am hoping to use figures that look like people. I am also hoping to get unpainted figures available, for players to paint and create their own teams.
Well, back to the game.
To play you will need two teams of Blitzers (comes with game), the board (comes with game), 300 counters(comes with game)(50 for each player) six-sided dice(comes with game) and Action Cards (comes with game). This game is meant for 2-6 players. (A team of two to a team of three).
To start, you randomly draw four cards from the deck. Keep this hand hidden from your opponents, but if you have a team mate(s) show them your cards. If you are not satisfied you may put your cards back in the deck and shuffle the deck and draw a new hand. You may only do this once. Then distribute 50 counters to each player. If you have extras, you can either give them out separately or not use them.
To decide who goes first, randomly decide in any way you want. The first player's team will be from now on referred to as Team A. The other team from now on be referred to as Team B. The player goes, then a player from Team B, then a player from Team A, ect. until it goes back to the first player, where it starts all over again.
Action Cards are used to do actions, such as shoot, pass, block, and steal. Each action costs stamina points(counters).
Ex.
Shoot
Shoot from up to 5 spaces away.
5 Stamina
There are also combo actions.
Ex.
Pass-And-Shoot Combo
Pass from up to 3 spaces away.
Shoot from up to 5 spaces away.
9 Stamina
There will also be Counter-Action Cards.
Ex.
Block
Play this card when your opponent shoots. Roll the dice. On a 5 or 6 you block the shot.
If successful, pass from up to 5 spaces away.
7 Stamina
If you use up all of your Stamina Counters, you may take back all 50, but you must take out one player for 2 turns. This is to show that your player is tired.
Note: A movement action is so simple that it neither requires a card nor any Stamina Counters to do. You may move every player up to 5 spaces every turn. (They do not have to be at the same time. You may move a player 2 spaces, move another 3 spaces, and then move the first one another 3 spaces).
The player with the ball is shown by changing it with the normal figure with the figure of a player with the all. (For the prototype from a pawn to a king.)
Goals
Goals count as two points each. A foul shot counts as one point(see below).
Fouls
When attempting to steal a ball, the card states that you must roll a 6-sided die. On the roll of a 1, you foul the player you are stealing the ball from. You lose one extra Stamina Counter and the player gets a free shot. (Meaning he gets to shoot without having to pay a Stamina Cost). You do get a chance to block, but you only get it on a 6.
Winning
The winner(s) of the game is the team who gets the first the 20 points. You may play any amount of points you wish however.
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Okay. I will later post up how many points a short game is and how many points a longer game would be, once I test it out.
Please give feedback.
Flames are very much welcome.
Hmm, I wonder about the 'dimensional' aspects of the game. Blitzball takes place in a giant sphere of water, making the 3D aspect very important in the game. Do you plan to try and duplicate this later, or redefine it to a flat surface for the obvious ease of play?