I'm working on an idea for a property development game, where players buy property and land, and renovate and build property to make a profit.
It will be different to Monopoly, as I hate that particualr game! Although I love Triopoly...
Anyway, I need to design a board for this, and I want to have different safe and risky areas, each with different average market values. I know how I'm going to handle market values etc, but I can;t work out how to design the board to have several different areas, allowing for players to develop/build property in each area. Other factors have to be displayed that affect value, for example schools and travel links, council estates etc! I'm thinking maybe a simple square map of a made-up county/state, with shaded areas , so red is lowest value and green highest for example. Therefore, around a railway station there would be a green circle, and round a sewage farm there would be red, with obviously different shades in between.
EDIT: Permanent colours won't work, as some areas will go up and down in vlaue independently, for example if a new railway link is built. I'm now htinking a small square in each area, with space to place a coloured card indicating that area's value...
Any thoughts/ideas???
I think Jebbou's got the right idea here... Beneficial things could add a blue chip, while detrimental things could add a red chip... That would be an easily alterable way of keeping track of values... There might be a few things wrong with an area, but if the benefits far outweigh it (a pile of 5 blue chips vs a single red, for example), it'd still be a great place to invest...