Hi all
I'm new to the forum and very impressed so far!
I'm working on a strategic game about pro cycling and would appreciate any suggestions about the game board.
The game is turn based, each turn being a number of kilometers of road in a specific terrain. Every riders ride each turn in a certain tempo and I need a board to keep track of positions.
My problem:
The obvious idea is to make a standard race board (like Formula De etc.) but this poses a couple of problems:
-The length of the race depends on the number of turns, not the number of squares (or whatever) on the board. There won't be a finish line on the board. This may be confusing.
-The board needs to quite large to fit all the riders moves from the beginning to the end of the race.
What I need is a board to keep track of positions and help calculations but not progress in the race. I'm thinking some sort of abstract board or tile system might be better. But I have no experience with this. Any suggestions?
Thanks in advance
Max
Hi!
I'm a fan of pro cycling and would love to see a good game on the subject!
I have been thinking of designing a cycling game myself, but have found it a too daunting task.
Of course, you can choose the level of abstraction and complexity, but I wanted to go for the epic "Tour the France"-simulation type of game...
I think that the type of track depends on what type of game you are making. Does each player control one rider, or does he/she control a team of riders with different characteristics?
Personally, I think it is the team aspect that makes pro cycling so fascinating. Therefore, I picture a game with player-controlled teams with, let's say four riders. The teams compete in a race with a number of stages.
Regarding your problem; here are some ideas:
The "race track" board should have two different parts.
Part one is simply a straight line of boxes. Every box represents a game turn. Box one is the start. You place a marker in box one and move it one step every turn. Beside every box is a space where you can place "terrain" markers:
flat, downhill, rolling, uphill climb
maybe by climb category, HC(hors category),1,2,3 or 4;
or: easy, normal, difficult climb
to depict the stage profile. Even better might be an actual course profile like in the graphics on TV. This can be done if you have preconstructed course profiles.
You can have a goal line marker on the space where the race ends.
Part two:
The major part of the board is a space where you place markers/pieces representing the individual riders. This part is like a zoom in on the space where the turn marker is placed on track 1.
I imagine this part to look something like the graphics they use on TV when displaying the positions of the racers.
Something like:
...............20 sec................40 sec..........1 min 20 sec.......
Group 4: ----------Group 3:---------Group 2:---------Group 1:
8,12 ................... 1,2,3,6,4,5,7 ... 9 .....................10,11
In this example we have a breakaway group with riders 10 and 11. Rider 9 is alone in group 2, 1 minute and 20 seconds behind the leaders. The main pack is in group 3, 2 minutes behind(1 min 20 sec + 40 sec) the leaders. Finally we have two riders, 8 and 12, struggling in the rear...
I think that this layout could create some nice gaming moments. I imagine the excitement when trying to create an organised chase in the pack to try to catch the leaders before the turn marker reaches the goal line. You could simulate some real cycling tactics with this layout. On the other hand this might be a bit too complicated to fit the gameplay.
Thats all I have for now, I will drop in later with some more ideas when I'm not at work...
I hope these ideas can be of some help. I also hope you can decipher something meaningful out of these comments , since I'm not a native english speaker...
Regards,
Fredrik