For my biology project, my partner and I have to a game about the digestive system that:
Is competitive
Is fun (hopefully)
Shows evolution of the digestive system (like from less advanced ones to the more advanced)
Show feedback control
And has action (optional)
My idea is to have a generic path game with the board as the digestive system, the game pieces can be foods, and there can be cards that help or inhibit them as they move along, while teaching facts about the digestive system at the same time. Whoever gets to the end fastest, wins I guess.
I'm not quite sure how to put the evolution, feedback control, and action parts in.
I also need some ideas about what the board spaces could possibly do, and what effects the cards can have (maybe put trivia questions in some of them?).
Thanks
It's due on friday, so I don't have much time. I don't intend to make it too complicated anyways.
About evolution... I'm thinking maybe I can compare the human digestive tract with other organisms, such as the bird's gizzard and other animals' multiple stomachs.
A feedback control system is like trying to keep something constant. So the release of digestive fluids would count as one.
Our teacher used those mouse trap games as an example for action. It is just extra points, so it's not essential.
Without trivia, the only thing left would be the idea of the board spaces and cards controlling the players' movements. It shouldn't be a game totally dependent on luck, but I'm not quite sure how to make it so.
No scoring, just a reach-the-end-and-win game.