Hi everyone
I've only found this site recently, although I've been creating board games for 5 or six years (unpublished). It's refreshing to find that there are many others who enjoy the same hobby! This site is a great resource.
I teach orchestra at a school for gifted kids (6-7-8th grade) and have the opportunity to teach one class every nine weeks of my choosing - I write up the curriculum and the kids choose my class from a list of about 25 others. In the past few years one that always draws lots of kids is my Axis and Allies class. Basically, we spend about 30% of the class learning about the war and the rules of the game, and the rest playing in groups - eventually forming a lite tournament. Aside from grading them on a history/rules quiz, their final project is to produce a creative writing assignment or develop a new piece for the game, using techs that were actually used at the time and balancing them out in game terms.
I am planning on offering a new class next nine weeks, called 'Board Game Design Shop'. The idea is to take them from an idea and produce a working prototype at the end. Some ideas are to have them all bring in a game from home and classify them in many categories (difficulty, target age, genre, etc.) and to develop their own personal criteria for what makes a game FUN (analysis), write a rudimentary rule book with objective/pieces needed/etc. (design), create the pieces and board (development), playtest in various groups (evaluate), and revise, revise, revise until theirs is a finished product they can be proud of.
I am looking to all of you for additional ideas or approaches that would make this a little more structured.. I'm worried that 2 or 3 weeks in a row of "ok, get to work" isn't enough to keep them on a timeline. Any help?
Thanks a whole heck of a lot
Tom Dinardis
Someone either DID, or I talked to them ABOUT having a session at GenCon a few years ago called "Iron Game Design"
The idea was that we'd provide a box of bits. Everyone would get identical bits. You'd have 2 hours to design a game and at the end, we'd all play them and vote on who's was the best.
How about starting with something like that?
Tyler