Let say you are designing a game, and you don't mind complexity in it. In fact you are shooting for a certain amount of complexity and options in the game.
When making a first run prototype would you try to create the game whole cloth with all the options intact? And then simplify, balance and remove the aspects that don't work?
Or would you rather make the game based on a very stripped down version of your complex notes, and slowly build in features until you reach your desired level of complexity?
A little of both?
Thanks for the link, that other thread was certainly interesting.