War Lord is the name of my game. In War Lord players that the role of warriors. They must move their figures around the board using mesauring sticks to plot the distance. Players have to get through the playing field while battaling amongst themselves and other creatures. Alliances can be made with players and strong enemies will be made with others. Weapons and spells can be gathered by the players to boost up their attack and defense skills. The point of the game is to get to be the last warrior standing, or to be the last alliance of warriors standing.
This is a simple rough-draft of the rules. I will write a revise of them once I decide how the battle system will work, ect. I am wondering if I should have a Game Master like in an RPG or just have another player fight as the monster when players battle. I am also wondering if I should make each starting players' abilities the same or to change them around. (Meaning have all of the stats the same for all players or to balance them out but have different stats) Please post your suggestions.[/u]
Okay.. After about an hour of writing and rewriting the battle rules, I think I have it!
When you are in a battle with another player, you check each players' speed to decide who goes first, highest goes first. In the case of a tie, roll the dice. The high dice goes first. When you attack your opponent roll one six-sided die. Add the die to your attack and then add the bonus you get for weapons to your attack. Subtract the bonus your opponent gets for shields/armor and if your attack is higher then their defense, roll a six-sided die. If you roll a one, it is considered a miss, but anything else is considered a hit. This is to add a little bit of randomness into the game instead of a 'best item wins' sort of a thing. (I have also played around with giving the player with the shield/armor the bonus in it's defense and letting the attacked player a roll and on a 5 or 6 it dodges the attack. What do you think?)
Those are the basic combat rules. To make a 'close ranged attack' the figures must be within a half in of each other and the attacker must be facing towards the enemy to attack it. To make 'far ranged attack' it must be within the player's range (equal to the player's speed -2). A player can only make a ranged attack if it has a ranged weapon.
I am still wondering how items should be used. I have thought about have them as tokens and having the place them on 'equipment cards' with boxes for right weapon, left weapon, helment, shield, and body armor. If anyone has another idea, please tell me.
I also am thinking about how the items should be aquired. Should they have to be bought? Or should they have to be found? If they have to be bought, then how do they make their money? Please give me some feedback and I will post more rules once I write them.