This is my first post on these forums. Please let me know what you guys think. I haven't finished typing up the rules, though I have them all written down. This is what I have so far...
Background: Your alien spaceship crashed on earth with no proper fuel in sight! The only substance on earth capable of powering your spaceship is what these strange humans call “meatloaf.” Problem is, the nearest massive supply of meatloaf is six miles away at a Beefy Foods Inc. plant, and government Agents are hot on your tail!
Object: Aliens: Get to the plant before the FBI does to collect the fuel you need!
Agents: Get to the plant before the Aliens to set a trap and capture them!
Types of Cards:
Scene Cards: These cards represent the race to the Beefy Foods Inc. plant. Each has certain requirements for Aliens and Agents to meet in order to complete it and move on to the next Scene card.
Alien Cards: These cards are played by the Alien player and are broken up into two distinct types of cards…
Alienus Erectus: These are actual Aliens used to complete Scene cards. They represent the Alien crew aboard the crashed ship.
Tech: These cards represent technology used by the Aliens in their race to the plant. These technologies are used to complete Scene cards and retrieve discarded cards.
Agent Cards: These cards are played by the Alien player and are broken up into two distinct types of cards…
Government Agent: These are actual Agents used to complete Scene cards. They represent the Agents dispatched to apprehend the Aliens.
Tech: These cards represent technology used by the Agents in their race to the plant. These technologies are used to complete Scene cards and retrieve discarded cards.
Win Condition: Be the first to the plant and complete the Scene card to win!
Playing the Game:
A round consists of a player doing the following things in the following order…
1. Draw a card.
2. Play one card that helps meet the Scene card requirements or discard a card from your hand to draw another from your deck.
3. End of turn.
If a player completes a Scene card, a new one is taken off the top of the Scene deck and placed down. Only a player who has completed the previous scene may move on to the next one.
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OKAY... to get a visual for you guys, here are some sample cards using art from Alien Hominid (video game)...
This is an example Alienus Erectus card, where the alien would be shown with a name.
This is an example alien Tech card, where the weapon would be shown (usually without an alien holding it) with a name for the weapon.
This is an example scene card, it represents part of the journey/race to the plant. The circles represent what's needed to complete the card. In this case, one Alienus Erectus, one Blaster Gun, one Government Agent, and one Shotgun.
What I'm having a hard time figuring out is the numbers. How many cards a person should start with, how many they are allowed to keep in their hand. How many of each type of card, etc. There's one alien deck and one agent deck.
Any help/comments?[/img][/b]
Well, the initial thought was to make it a two person game, with one person representing the aliens and the other representing the government agents. I concluded that the game could be played with two teams if two decks were used (2 alien and 2 agents). Also, more scenes could be added to make it longer for such a game.
You do say something that could be interesting though. If one player played as the aliens and mult. other people played agents, the position of "alien player" could move from one player to another. The more plentiful number of cards for the agents would represent "home turf advantage". The Alien player would have less cards, but the chances of drawing what he needs would be better.
Also, I forgot to mention it before... there is a tech card for each deck that allows retrieval of a discarded card. This an come in handy.