I'm devloping a Card Game with a friend and during this process I have noted that while the game has been designed form the start to be a Collectable card game it really could be released as a non-ccg and not hurt it gameplay wise.
So I'm here developing the game not really sure if it should be CCG or a non-CCG Both having their pros and cons
such as
CCGs having a non static nature that is apealing but also the fact that the CCG market seems to have an over abundance of titles
where
non-CCG are less appealing to the Target Audience ( 16-30 CCG player types) (from what I've witinessed) but are easier to manage producing than a CCG.
so I guess that I'm just looking for other points of view on this matter, the question being to CCG or not to CGG
-JSBengtson
The big question is "Do I want to sell lots of product?"
If the goal is to make money, then full on CCG is the way to go. It's a proven model.
However, it's entirely possible to create a customizable game without emphisizing the collecting aspect of it. Simply make constructed decks. Players will be able to buy and play a single deck, and if they so choose, they can purchase all the decks and, in turn, have all the cards from which they can construct thier own.
I'm a big fan of non-randomness when buying game product. The buy-in for most CCGs right now is just not worht it to me.