This looks like a real headnut. Maybe we can get some kind of open discussion going about the following topic:
* the aim is to combine trading-card and trading-dice games to form a new kind of genre/game.
* to wet your tastebuds imagine a Magic:The Gathering & DragonDice Hybrid (atmosphere and flair, not necessarily gameplay or rules).
a few rules apply to narrow the possibilites just a bit:
* the game has to use both trading-dice and trading-cards, no other components.
* the dice and cards must be tied together by some gameplay defining mechanics.
* the cards are just like in standard trading cards, so they actually have to have a effect on the game (not just reminder/reference cards).
* the dice can vary in colorscheme and show icons instead of pips or numbers on their sides. although the number of faces on the dice does not matter, I would like to focus on d6. because the larger the number of faces they get - the smaller is the space for putting a nice icon on.
* last but not least the game can or cannot use a hand, a deck, different card/dice position, tapping or whatever - just like in a standard trading card game. different areas of play / zones are okay - although I would like to prevent a grid-like gameboard and of course I dont want to use a real cardboard-gameboard at all.
So thats it. I am racking my mind since quite some months about this subject - no mentionable results so far (well besides about a dozen of spin-offs that I came across while working on the subject). I am not sure how many people on the board are interesting in creating such a hybrid game, but I am definitely interesting in the creative power this community has to offer. so far I was not able to create anything that I could be proud of - sometimes its the cards that dominate an idea and othertimes its the dice. true equilibrium must be out there.
yeah some replies within the first twelve hours. keep em coming! brainstorm what you can. and dont limit yourself too much be the restrictions I introduced in my first post. I just wanted to give you a
a guide of somekind.
okay my brainstorming, the basic game idea I got so far:
Its kind of a wargame, but you dont start with pre-defined armies, instead you build your army just like you are buidling your force in magic. so every turn you have the option to bring one or more cards into play.
one card-type are terraincards, those are placed on the table and interconnect in some way to each other. all creatures can move on those terrain cards. yours and your enemies.
another card type are the creatures themselves. but, once you play a creature card - you dont bring a creature into play. a creature card (and this rule could be true for buildings too) just enables you to "hire" the creature stated on the card from now on. and that is where the dice come into play:
each creature is actually represented by a six-sided die. those dice show symbols on all of their sides. symbols just like in heroquest with skulls and shields for attacks. but more just like in dragondice, a shoe for movement, and one or two of the possibly endless special abilities. one side of the die shows a small ID icons just like in dragon dice. this ID is a small portrait of the creature itself. it can be found on the corresponding
card. the dice are color coded to fit the elements they are aligned to. and the corresponding card is color coded too - for easy and fast lookup.
on the cards are all the basic stats of the creature-dice, as you just cant put a lot of information on a single die. and the card explains all of the icons found on the die. plus other things like the hire-cost of the creature and may restrictions (green dice can only be brought into play on a green terrain etc.)
thats all for now. just adding blobs of grey matter to the thread
-Fhizban