hi everybody! i have to do a board game for my chemistry 20 that incoorporates everything we learned this year. 8O so i came up with an idea. i would color ech square and the sqare color would match with a card that has a question from that topic on it. well that is the basis of the game....how can i make it more interesting? any ideas? :?
Chemistry 20 assignment
Maybe you earn different kinds of atoms in the game. And you can score when you make certain kinds of molecules/ionic units. Water wouldn't be worth as much as aiming for a certain kind of sugar or something, but its less risky.
Just an idea that popped up as soon as I read Chemistry and Board: why don't you make the board a periodic table? If you don't have a use for each specific element, you can still use the areas (metals, non-metals, etc.) in some way.
I bet your teacher will like a periodic table for a board.
More on this idea: you draw cards from a pile, each card has one element on its face. Your pawn has reach that element on the board to gain points in the game.
A quick list of the topics you learned and want to incorporate in the game might help us give you more to the point ideas.
Seo
i have to do a board game for my chemistry 20 that incoorporates everything we learned this year.
I taught chemistry during college to pay my bills, so I might be able to help you out. What topics did "Chemistry 20" cover? My concern is that your instructor has requested you incorporate "everything" from this year. That's going to be tough unless the focus was fairly tight. If Chemistry 20 was what I would call "general" chemistry, it will be even harder to make a cohesive game, because so many topics are touched upon in passing instead of only a few in-depth as in higher level courses. I mean, it would be relatively easier to design a game covering, say, a few different types of electromagnetic spectroscopy than to design one that included, say, balancing equations and acid-base reactions and equilibriums and basic kinetics and solubility and the thermodynamics of phase changes and crystal structures and valency and orbital structures and and and.... you get the idea.
Clark
What topics did "Chemistry 20" cover? My concern is that your instructor has requested you incorporate "everything" from this year. That's going to be tough unless the focus was fairly tight.
Clark
My guess is that the instructor assumes everyone will make a trivia (or more appropriately, question and answer) game... Otherwise the project might be too large of a scope to accomplish via a board game model. Probably the best bet would be to assume the central mechanic would be trivia, but to insert some interesting support mechanics to make the game more fun.
If it was just about the elements, you could probably make a pretty cool game where you tried to make certain elements by combining the correct # of electrons and the correct number of rings to 'score' each element. Then you could get bonus points for combining elements to make compounds.
Just some thoughts.
-Darke
If it was just about the elements, you could probably make a pretty cool game where you tried to make certain elements by combining the correct # of electrons and the correct number of rings to 'score' each element. Then you could get bonus points for combining elements to make compounds.
Just some thoughts.
-Darke
Hmmm Darke, for some reason my first thought when reading this comment was a possible tiling laying game. Not sure why, but it I think it might be fun/odd to tile lay various components (rings and electrons, etc) of the elements and score points for elements you complete.... not sure if or how this would be possible, but for some reason my thoughts have travelled down this strange road :(
WOW! those are awsome ideas they are all great but i'll give you a list of the topics i need to incoorporate. Stoichiometry, Soluions, Acids, bases, gases, Chemical Bonding, And Organic Chemistry and it seems that so far several ideas have included at least one of these topics.
Well if you extend some of the given ideas, maybe you can figure out a way to create some game component (cards, tiles) containing various items that can be used to create objects from the multiple topics you mentioned (Stoichiometry, Soluions, Acids, bases, gases, Chemical Bonding, And Organic Chemistry)
For example, maybe players will be required to select cards from the deck. Once they have their cards their goal will me to accomplish some task associated with the items on their cards. As a REALLY simple example, maybe these cards can be used to allow players to select various pieces of an Amino acid. Play sets of cards that create valid Amino acids. So maybe the cards could contain, CH3, CH(NH2), and COOH and combined these cards would generate Alanine. Maybe you can break it down more, but I dont know much about these topics....
One thing I would attempt to do, figure out what all of your topics have in common (such as they all require multiple elements to be created). If you can figure out something they have in common, you can next figure out a plan to include all of those topics into one game. But I have a feeling it might be tough!
As a home-schooler, I taught my 15 year-old and my 13 year-old chemistry. We started with inorganic chemistry, but they loved organic chemistry so much, we stayed with it the rest of the year! Since we also love to design games, I had them come up with some ideas for games. Maybe these will spark your imagination:
Lord of the Benzene Rings: collect all nine benzenes
The Weakest Link: Steal methyl groups from your opponents and try to make the longest chain.
Toxic PCBs: Force your opponents to make PCBs which are more toxic than your own (and get the EPA off your back!)
Name that Chemical!: Shuffle the deck of Phenyls, Aryls etc, and combine them. Then name them IUPAC-style (bonus points for giving the traditional name)
One game that we did make, called Chemistrivia, used a printed board having a 9x11 grid of spaces with the numbers from 1 to 99 randomly printed on them. Each player started at 1 (Hydrogen) or 2 (Helium). The numbers had links to some of the neighboring spaces, and players advanced from element to element only by correctly answering some trivia about the element upon which they were attempting to land. Guess who had to make up all of the questions :(
Good luck with your game!
Mitch
This sounds interesting, as well as Seo's idea
Maybe you could make a game about reactions between the different atoms.
There's a deck a of goal cards, one card for each element. Players start the game with "n" card. They get a new one when they complete a card.
Players trade elektrons, protons, and neutrons, in the the attempt to synthetize the elements they have on their cards. When they make a match, they pay the card, and occupy the corresponding space on the preiodic table.
Players may trade element cards as well. Certain combinations score extra at the end of the game.
Each element may have a special effect when completed, based on their chemical attributes.
Alternately, and I think this may work better, the goal cards depict molecules.
Unfortanetly, I don't remember enough of those tense chemie lessons. A short overview of the topics you have to include would be great (with a short lecture included)