One idea that I've been toying around with for the comunal fantasy rpg I'm trying to get going is the idea of an easy experience and leveling with a well defined class structure
heres the idea so far
There are only 4 levels a character can obtain
When you start out you have the basic stat set for your race (So far we've had over a hundred ideas and suggestions. This may be cut down but theres no real reason we couldn't have a large number of unique races)
On the back of your character card there will be a series of boxes. Each thing you do (spell, kill, whatever) will have a set number of boxes that you cross off. If you finish a quest and all your boxes are crossed off you may trade your card in for a level 2 card.
At level 2 you will be asked to choose one skill to recieve training in( We have about 20 but this will probably be wittled down depending on feed back). and will be given a new character card with representing your new class (this will of course have your new stats) with a larger number of boxes on the back. You will also be given a Class card telling you the abilities, spells etc which that class posseses.
When you obtain a third level you will once again be asked which skill you want to train in and will once again recieve a new class card and character card. You also retain your previouse class card.
This is then repeated for the fourth level
This allows for character development while still retaining a well defined class structure. This class structure will also be used for NPCs
It is still to be decided wether or not there will be over lapping of classes (Eg. The same class for some one who first trained in Melee Weapons and then archery and for someone who first trained in archery and then melee weapons) The idea of overlapping was first thought of to try and simplify this system.
Let me knownif you have any ideas
the character card would be more like a disposable character sheet you could print from the site.
2. You will collect cards fr Race, Skills, Abilities.
3. Yes each action or character will have a set number of EXP points (Probably on each Card)
4. The flip book probably wouldn't work because of the braching style of the character development. But its still a great idea.
Thanks for the feed back. I have planty more ideas on my site
http://s11.invisionfree.com/ULTCOM_Games_Design/index.php?
feel free to visit and tell me what you think. I'd just feel a little guilty about posting my entire site here.