Ok,
I have a game that involves exploration and building. It also contains an NPC type of enemy, which will/may do bad things to all players. During exploration a player might reveal one of these NPC enemies, which will cause the NPC enemy to start its destructive path. The result of allowing the NPC enemy to run wild will be its ability to destroy the things a player builds during the game. There are multiple NPC enemies of differing power.
I would like to add a mechanic that forces the players to work together to destroy the NPC enemy. And it might be nice to have a way in which each individual player could defend against the NPC enemy.
My current problem, I am blocked in the creative process on this. I was thinking that maybe each player would need to sacrifice/pay some amount of resources (resources are generated each round currently), but this seems a little fiddly to me. Another thought might be during their turn each player has an option to build some type of defense/resistance to NPC enemies. As a result maybe each individual player could protect themselves. The NPC enemy would focus on destroying the weakest player first (doing this would hopefully force players to build up their defense/resistance) and once all players have a defense/resistance that is equal to the NPC power, the NPC enemy is defeated and goes away.
Ah well, as I said I am a little brain dead on this idea. Any ideas?
Thanks for the ideas.
The blind bidding of resources sounds like an interesting method. I might try that out during a future playtest session.