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Collectable Board Games

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DSfan
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Joined: 12/31/1969

After playing some card/board games in my life, including M:tg, Pokemon, and a little D&D, I have tried to find some similarties in the three. One of the most noticable is that there all collectable (If you count D&D minis). In the past there have been collectable card games, miniature games, and even some board games (That I must note aren't very good, and are mostly miniature games, like Pirates of the Spainsh Main). It seems that all of these games are collectable, and random, which catchs the eye of the buyer, if not considering them taking a look at it.

So, while thinking, and on a bit of sugar rush, I said "Hey! Why not make a collectable board game?"

And then I thought to myself "Oh, wait. There already are some collectable board games." Talking to myself again I said "I really don't like those collectable board games, so why not try to make my own."

I mean if you can put cards in boosters, and figures in boosters, why can't you put board game pieces in boosters?

A Booster pack could come with different parts of a board game, and different figures, all at random. The pieces of the board would be tiles that could somehow interlock with eachother, and you play with the figures on the newly made board. Packs would include enough for 2 players to play on a small board, with a small amount of figures. As you collect the packs, the board could become bigger, and more people could join the fun.

Just a thought...A very large and pretty detailed thought.

-Justin

DSfan
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Collectable Board Games

Expanding on my main topic. I have come up with a theme, relating to medieval/fantasy.

Combat: This one is just plain combat, but with some twists.

There would be 4 groups of units Archers, Knights, Dragons, and Wizards. Archers would be able to attack dragons, by being in the "lobe" position, and they are long range. Knights would be close range, but strong. Dragons would be able to attack multiple (up to three) units, If they are in a row. Last but not least Wizards could cast spells. Spells would be collected in boosters. Walls could be built to protect yourself from on-coming attacks.

There would be different terrain on the field, that either helps, or doesnt help you. Some spots would also have something on them, that helps you win the game.

-Justin

VeritasGames
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Collectable Board Games

Babylon 5 was a customizable board game. Imagine a CCG with lots of hex tiles to choose from too. Technically it was customizable and not collectible, because it was a non-random assortment of tiles and cards. However, you could buy several sets of various races, etc. and customize your deck and tile selection.

Carl Schulte of Companion Games came up with the idea.

sedjtroll
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Collectable Board Games

I had posted a thread about the same thing (collectible board games), as well as a journal entry.

My idea was based on the collectible Homies characters. Check out those links, I think the idea had a lot of potential.

- Seth

Hedge-o-Matic
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Collectable Board Games

Carrsonne is starting to get sort if like that, with all the tiny "expansions" that are coming along for the core game. I think this idea is a natural progression, and will be well recieved by players. Give it a go!

Anonymous
Collectable Board Games

Columbia Games had a similar concept in their Wizard Kings system. You bought the basic game with 4 maps and the orc and elf army sets and then there were several additional army sets and map sets available for purchase.

Again, this was more customizable than collectible.

Anonymous
Collectable Board Games

Duel of Ages is a customizable board game in that it has 6 expansions featuring multiple new boards, characters, equipment and even alliances. I only have the first set (won't buy any more until a second edition comes out), but the others offer quite a depth of playing experience.

english
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Collectable Board Games

Hi there

I agree with what a few of you guys have already said about there being more 'customisable' board games rather than 'collectible'.

I imagine this boils down to capital requirements at the launch of the project. If you go the 'collectible' route you've got to have a collection broad enough to appeal to the 'collector-player' and that's going to cost a lot of cash. If you add different rarities into the mix the initial production run would need to be high to make it workable. CCGS work because cards are cheaper to print than boards so fairly small firms can enter the market.

The 'customisable' route is much more easier to control and launch with a smaller initial outlay.

I have to admit that the 'customisable' board game is the model I'm using for the main game I'm developing. The difficulty I'm finding is in stopping myself from galloping into the expansions without firming up the core rules.

The thing is the core rules need to have enough flexibility to leave you options for the future (hence looking at how expansions work) while having enough depth to stand alone if a consumer only ever bought the core set.

It's tricky but a problem I'm enjoying playing with - and so far my initial play testers have enjoyed themselves with the core game. I'm working on a couple of 'core set' mock-ups now to blind test with (one test group is adult another is 10-12yr old males, my main target group).

Good fun this designing game :)
c

Hedge-o-Matic
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Collectable Board Games

english wrote:
The difficulty I'm finding is in stopping myself from galloping into the expansions without firming up the core rules.

The thing is the core rules need to have enough flexibility to leave you options for the future (hence looking at how expansions work) while having enough depth to stand alone if a consumer only ever bought the core set.
c

You are wise. Many designers get caught up in the prepetual "what if we could..." machine, and lose sight of the fact that the core must support all this extra baggage.

Designing any expandable system means you first must put a limit on the scope of the initial offering. This isn't easy, so good luck! I think games that are meant from the ground up to be expandable, rather than those that just grow expansions, need about ten times the playtesting for the core system.

Anonymous
Collectable Board Games

I think your idea is great!!!!
you could also make designer sets that people could buy and then design there own models cards ect
Great idea....
i mite try something like that

dete
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Collectable Board Games

sedjtroll wrote:
I had posted a thread about the same thing (collectible board games), as well as a journal entry.

My idea was based on the collectible Homies characters. Check out those links, I think the idea had a lot of potential.

- Seth

well made, I like that they are suppose to be chillin and
increase their "cool".

I bet you have a decent shot at getting this published.

dete
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Collectable Board Games

HMMMMMMMMMMMMMMMMMM

as far as CDG, CCG, or CBG,

is it just me, but I hate those games.
for 1 reason, its all about money, for
them (game company).

I spent lots of money on dragon dice,
and nobody plays it anymore.
(Hard to find someone.)

And if you do, they got all the best pieces.

collectible game to me means rip off.

does anybody share or can relate to this feeling?

Anonymous
Collectable Board Games

That is what me and my son are working on now with his game. He has been working on the classes and the fights while having a classic Board unlike the D&D RPG. I am trying to fatham the concept with an actual board where we arent having to go to a board the size of a card table or plastic sheet like twister.

I have not played games in years so these hex games I know nothing about. And cant see how they would work with this play style.

He has come up with a mix of D&D and yugioh with Legend of Dragoon and age of empires and civilatzation all into one. I thought the main game is too much of roll move fight gain points experience points and gather artifacts and gold which makes me think of a knock off of D&D. Now what is the real chance of having a game which can be in the fight to conquer and gain these things but not be compared to D&D? And if you are is there a bad or good vibe from this in the industry? He has it a bit of a twist in coparison as he made his own monsters and the time frame is humans in the ice age and dragon e dinosaur eras.

He has been working on extra decks of cards for his expansion of monsters and player levels as they go up but I thought I would check to see what people thought on D&D comparative games before we went much further???? Please give me some input.

Thanks

Infernal
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Collectable Board Games

I have had a similar idea to this. I was thinking of having collecatble boards.

Each board would be made up of 19 hexes, shaped in the same way as the "Settlers of Catan" board layout (however the individual hexes can't be changed - they are preset and each board in a set is unique).

Each of these boards would be a region that a player can own/control. The boards could be slotted together in the same way the the individual hexes on each board are layed out.

Players can collect boards (with their individual layout of hexes). Players move armies and consruct facitities on each board (facilities would take up more than 1 hex each and what hex types the facility covers would influence the efficency of the facility).

The collectable nature of this system is that players can keep boards that aid their units and facilities and can hamper their opponents. Also through this system the game is expandable as each player can bring their own boards to the game and expand the playing field.

Boards may also have special functions (spells, technology, etc -depending on the genra and setting). The number of teritories that a player can bring to the game would be limited so as to create a ballanceing mechanism.

dete
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Collectable Board Games

Gentlemen,

allow me to add my 2 cents if you will,

Even though games with hexes is not my area,
(Chess and Lego is)

I can say as a Lego person, I hated when I had to
buy a Lego board (a blank board) just because sometimes
you need them! Imagine having buildings and settings for a town,
or Caslte, you can't just put it on a table because you want
other pieces to interact with it so you need a board.

It was the worst thing to consider buying. I didn't see it as
expandable, I felt that it should be given for free.

They may have sold boards seperately to cut cost for the
customer, but..... like I said, difficult for me to buy.

Unless your board has a special mechanism or is
made from a solid I think it should be given for free
YAYYY I'm on the customer's side.
Or at least give the option of a free downloadable printable board.
Just my 2 cents, so please don't slam me.

Anonymous
Collectable Board Games

Yes I agree the board may be collectable or nice to add on as you stated with Hex's as a point which belive me was well taken.....

We decied not to have the board to be changed by having the same travel routes and many different optional paths on the same board. Or board is big where miniatures can be added for grahic wise or playing fun such as building a small model of the terrain yourself BUT not necessary.

The changes come when you add a different level deck of cards for players and monsters and effects and treasures as such. Each campaign or game would be an expansion but the basics could be played with many variables in it with the epaths varying if you taken them differennt or luck of the draw which keeps the interest levels up and expenses down for the customer.

This is only what we came up with so far.

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