Hello,
Was wondering if you all could critique on this combat system I have devised. I am new to these forums, already posted two times (great place here.. I have found a cozy home!) and would like to know your opinions.
It is a modern military/tactical game in which the scale is 1 peice=1 soldier.
1. Select target and the location of shot(s). Options are head, torso, l/r arm, l/r leg. Obviously head has less hitpoints, torso in the with average, legs/arm with more.
2. Select fire mode of weapon. I have devised various charts of different firearms, with attempt to keep to realism (as much as I know, never fired a real one but BF2 and DoD could count...?) from research on the web. Each weapon has different characteristics and firepower; a chart which has range increments on one side and die roll on the other, with a cross-index system which shows how much damage is placed onto target location. Each weapon chart also has multiple shot types, depending on firemodes. Base firemodes are an aimed shot, giving a positive DR mod, normal, and quick, giving negative DR mod. With each shot type is a 'fire point' value. When you fire you have 4 fire points to expend, thus bigger, slower firing weapons have greater fire points, reducing the number of shots you may take.
3. Add modifiers. Say, for instance the unit was sprinting outside a house and you are firing through an open doorway at him; a steep DR mod would be added to make the shot a difficult. Other mods, like the state of the firer (is he walking, jogging, wounded, aiming, receiving fire from enemies, supported, etc.) add or subtract to the DR.
4. Now you actually fire. Rolling two dice for each round fired, you cross-index the roll with the range of the attack on the weapon's chart and find how much damage is placed on the target area. Depending on different circumstances, the state of the victim, and armor (which I have yet to devise), the unit becomes hit and placed in one of many wounded categories (stunned, light wound, heavy wound, dead, etc...), depending on the severity of the attack. These states affect how the unit may move, fire, etc.
Now, I have playtested this system a couple of times, and it worked okay. In some cases though, when the firer would set the gun to rock and roll and fire 10 rounds at a target, 10 individual die rolls with different mods each time from recoil got slow.
Does it seem to complicated? Does it seem the long process would take away from the game, which is set at a quickened pace? Tell me your thoughts.
Thanks, Brett