I am a long-time reader first-time poster:
I am trying to refine a game in which the player can choose to help (by trading) the other players or steal from them. The object is to reach a common goal together by clearing the board, mostly or completly, using cards with different abilities. So far no one has chosen to steal and cards and only trade them and yet when I playtest without stealing that freedom of choice is missing...
Is there another way to have both competition and cooperation in a game and to foster a balance between the two (so the players never seem to know what the other might do)?
Thanks,
Here's the mechanic I have right now: There are two different categories of cards, offensive and defensive, the offensive can be stacked (can use two or more if the same type) and defensive, the defensive has sets (that if the whole set is collected player can have a great power)
Right now the only obstacle because of the common goal (thank you for pointing that out to me) is to collect a common set or the cards that the player is jealous the others have, and this does not lead to the furthering of the players goal. I might need to rethink the goal setup or the steps to reach that common goal so that the other players would be disrupted more. Hmmmm.
A lot to think about,
BG2001
P.S. where could I get a good version of “Settlers of Catan”?