Hello This is Eweric speaking first post at this site.....
my spelling is bad i hope u can look over it...
Im creating a board game called Energyshowdown itis supposed to be a 3-4 hour game not more i hope it for (2) 3-6 players . It includes 4 ways of winning by scoring VP
1) Politics "This point is getting a lot of thought and more influense of the game compared to most other games...votes on new lawes ,forcing allinces, forcing battles between player who dont wannt to fight.....
2)Trading (nothing new) but i giving more support to this theam by making it possible to play the whole game without owning or controling a productive planet
3) Conquest Who does not get thrilled by kicking the other players fleats time after time. Figuring out some new stuff to make this role more fun to play..(ide missions from court.....---> rewards)
4) Turtle producing resourses and stuff this is for all the "Builders" this might make the game a litte non-aggresive so im thinking it over
THe players will have some racial abilites to make them diffrent (its ofen more fun not to battle mirrors .....at least in boardgames)
ohh wel.... i want u to coment my battlesystem....Im so tired of the die luck games..Civilasation, Risk, with more....
First of all there are 3 typs of ships and one typ of ground forces (havent decided how ground forces works.....)
The Ships
-Crusers largest ship
-Frigets Standard vessel
-Fighters Weak unit with limited funktions (again nothing new)
I just wanna clear one thing out You will NEVER have any real massive armys in Energy Showdown the lagest fleeats will consist of maximum 10 ships due to the battle system it wouled take hours...
There are a lot of games already out there with these hoard armys im trying to produce some thing more in detail...
The System
Each ship will have these atributes Hull,Heavy,Light armor..Sheild,Energy
and Improvements.
example Cruser Hull 3 Heavy 4 Light 5 sheilds 10 Energy 5
and six slots for improvement.....
Wepons (are improvements ) they cost Energy to be fired
Hull if hull is reduced below = the ship is destroyed
Heavy, 4 =heavy damage results in 1 Hull damage
Light 5 light damage = 1 Hull damage
The ship provides 5 energy to be spent on using diffrent wepons..
Shield the first 10 damage will be absorbed by the sheild..
wepon example Warp Laser energy drain 1 // 3 light damage
The battle is played in rounds
-Bothe Players Regain energy (5)
-Player 1 fires as much wepons as possible (untile no energy left...)
-Player 2 the same as player 1
It might seem pretty complicated but its a lot of fun picking diffrent wepons and improvements ex May retreat from combat cost 5 energy or plasma sheild increse sheild by 5 points)
This makes the game more strategic and maybee more intresting..
To make the system as easy as possible im using a battle board and some counters, for recording damage energy ....
im new to the site so i dont know how to upload an image of the board
I wouled like to have some coments
1. Game Ide
2.Battle System
3. Fell free to ask me anything
thx for your opinions....
you have given me something to think about....
I have decided to make an really easy income system and only 1 buildings and cutting down on most of the time devoring stuff..
But i really wanna keep the battle system, is there any way to speed the w8 time upp fore the other players ?
Do you understand the system works from above ? Any Uppgrade ides?