and what are some of your favorites?
i bring up this topic because i am very close to finishing the first playtest prototype components of my latest game. the working title is Turf War : Portland.
the concept is fairly simple... i have a map of portland showing neighborhoods, neighborhood coalitions and police precinct zones.
each player controls a "gang" and attempts to take over the city. take into account the gangs are going to be very over-the-top stereotypical caricatures of gangs and other groups (including a church group "gang" and young hipster raver/fashion/tagger type kids) who battle for control by bidding influence cards in contested territory. each "gang" gets more of a given influence card than the others (ie: cosa nostra draws more gambling, hackers draw more tech/business, pimps draw more prostitution/porn etc..).
players may trade in their influence cards for either violence or police corruption cards which, used in a bid for territory, is the only way to permenantly remove a gang token from the board. in addition each precinct has a randomly roving police cruiser... if it lands on your gang members you must pay it off in corruption cards or your tokens are gone.
i was explaining this to some people on a break at work and most thought it sounded pretty fun.
a couple of people, however, did not dig on the concept. they thought it was in somewhat bad taste that with all the real violence and crime i could make the topic into a game.
this set some others on the scent....
they thought of games like: everyone plays a person trying to escape a burning building whether you help or hinder the other players... the underground railroad game... etc....
now, most of the "ideas" were meant to be deliberately overly offensive as a way of ribbing the other people. and for the most part they succeeded.
but i've got to tell you my designing ear was always listening and i couldn't help but think that a number of them would actually make for some good games with very original mechanics as the themes had never been explored before.
not to mention that my own game that started the whole disscusion was one that i didn't have any problem with.. it was supposed to be humorous (as i still think it is) and not in any way offensive. in using this theme it allows me to develope some mechanics i might not otherwise have used. (not like they're probably horribly original but i personally wouldn't have thought of them unless it was in this context)
how many games have one side playing the forces of hitler in WWII? does everyone who plays as nazis and wins fail to celebrate the victory because it's a horrible thing to have the nazis win anything and how dare you make a game of such a horrible thing? NO. of course not.
is it ok to make some sort of game based on the attacks on sept 11 2001? NO. that is... not right now. but mark my words within ten years there probably will be and within twenty years there absolutely will be.
games deal with "horrible" subjects all the time. grisly deaths either through murders, war, monsters, natural disasters.... mature themes such as terrorism, war (again), sex, crime, shady politics, religion, demons... decidedlly non-disneyfied artwork abounds in games of all genres, from the grusome old days of games workshop and contemporaries on down to games you can find on the shelves of toys R us....
what makes a game controversial?
how controversial does it have to be to make you want to either not play it or not design it?
should these themes be explored in games if only to discover what mechanics they might produce?
perhaps we could even learn some things about ourselves and our society if we are allowed to play out these taboo themes in a safe eviroment?
i believe there IS a place for these controversial game themes in today's environment. perhaps they're even needed more now than ever before.
just some thoughts....
let me know what you think.
I think the negative reaction to your gangster game may be due to its immediacy with what's going on in the world today. I doubt there are few of us who are completely comfortable with the notion of inner city gangs and wars over turf, drugs, prostitution, et al.
However there are several family games that have gangsters as a main theme. But these are "old-school", James Cagney-esque, Al Capone-ish type gangsters. We feel safe from these types of gangsters because they're so far removed from our perception of reality.
To name a few:
Tony & Tino (Eurogames)
Don Pepe (Germany Hasbro -- HASBRO!!!)
Razzia (Ravensburger - later became Pick Picknic)
In fact, old-school gangsters is one of my favorite themes. I have three prototypes (Lupo the Wolf, The Five Families, Mobsteroni) that I one day hope to sell.
The theme in Turf Wars: Portland is not, in my opinion, inherently immoral. But the discomfort that some folks may feel towards the game is *real*, and probably should be given serious consideration if you're looking to get this published.