This thread started out in the "Cooperative play--thoughts?" topic. We were discussing the effect of unpredicted player behavior on co-op play.
In particular, I mentioned that I've run several playtests of a co-op card game where players didn't quite "get it", in terms of helping their teammates, which forced everybody to shift tactics to work toward victory. In one case, a player kept using all his weaponry to attack his personal opponents instead of possibly helping out nearby friends who faced more enemies. In another session, one player kept forgetting to attack the next player's enemies after a certain event made doing so critical to success.
A few of us on the other thread wondered if anyone else had experienced this with any co-op game. Does this improve the overall experience? Add to replayability? Is it a "broken" feature? All thoughts welcome.
No, but I HAVE experienced something similar in a competitive game, where one player attacks another for no reason over and over.
(Quit putting robber on me! GAH!)
Still need to try Knizia's LotR. Want to try it, I think they sell it at my EB Games, oddly enough.
:P