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Dealing Cards/Tiles in Pairs problem

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Anonymous

I have dreamed up some ideas for a card game, with one (fairly big) problem. (Actually, I'm sure there are more problems, but I'd have to get over this one to playtest it!).

In order to work you would have to randomly assign matching pairs of cards (or it would work equally well with tiles) to people at the start. Its important that no-one knows what each other has.

e.g.
Player 1 gets both red queens
Player 2 gets both black kings etc.

You cant just shuffle and deal the deck or people wont get matching pairs.

You could deal out one of the pair and get everyone to secretly take a card that matches it, but people who selected their cards later would know which cards were missing, and could be able to work out what others had.

You could pair up the cards and place them face down on the table then randomly assign them, but the person who sorted them might remember where they put them and know who had which cards.

Any ideas?

Oracle
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Joined: 06/22/2010
Re: Dealing Cards/Tiles in Pairs problem

Lukie wrote:
I have dreamed up some ideas for a card game, with one (fairly big) problem. (Actually, I'm sure there are more problems, but I'd have to get over this one to playtest it!).

In order to work you would have to randomly assign matching pairs of cards (or it would work equally well with tiles) to people at the start. Its important that no-one knows what each other has.

e.g.
Player 1 gets both red queens
Player 2 gets both black kings etc.

You cant just shuffle and deal the deck or people wont get matching pairs.

You could deal out one of the pair and get everyone to secretly take a card that matches it, but people who selected their cards later would know which cards were missing, and could be able to work out what others had.

You could pair up the cards and place them face down on the table then randomly assign them, but the person who sorted them might remember where they put them and know who had which cards.

Any ideas?

I'm kind of interested to know what mechanic needs this.

Anyway, depending on how many pairs there are, you can clip the pairs together with small clips before shuffling.

Gogolski
Gogolski's picture
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Joined: 07/28/2008
Dealing Cards/Tiles in Pairs problem

Depending on how many cards there are and how many players the game is played with, you could give each player a deck of cards. (A two player game would need three decks to distribute pairs, a six-player game would need seven decks...)

Cheese!

FastLearner
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Joined: 12/31/1969
Dealing Cards/Tiles in Pairs problem

I may have something better later, but the first thing that comes to mind is a system like this:

One player makes pairs face-down and then stacks them up, theoretically randomly, though obviously he might remember some.

Each player in turn (staring with the player after the guy who made the pairs) immediately deals face-down an even number of cards in a stack, any even number he chooses. He then takes the next two cards off the deck, and places the remainder of the deck on top of the stack he just made, forming the new deck.

The last player to do this is the player who made the stack in the beginning, who also deals the even number immediately. If he can still track how many he should count off to get some ideal pair, you shouldn't be playing cards with him. Seriously.

Edited to note that you can obviously come up with more complex/fiddly versions of this, like a player counting of some kind of extra stacks that are later combined or something, but I think this version is sufficiently confounding yet not too hard to do. And you can only blame yourself for the number you counted off! :)
-- Matthew

Challengers
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Joined: 12/31/1969
Dealing Cards/Tiles in Pairs problem

I couldn't resist:

Deal single cards out, then have eveyone cut their cards in half!

LOL

Sorry.

Seriously, why do you need pairs?

Mitch

cantos
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Joined: 12/31/1969
Dealing Cards/Tiles in Pairs problem

FastLearner wrote:
One player makes pairs face-down and then stacks them up, theoretically randomly, though obviously he might remember some.

Building off that:

One player makes the pairs. Another player piles the cards into a deck randomly without looking at the faces without the first player looking. Now just deal out the pairs.

Simple and easy as long as you have two or more players.

Stainer
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Joined: 12/31/1969
Dealing Cards/Tiles in Pairs problem

If it suits your mechanic, create a custom deck of cards where each card is a pair of cards. Like the split cards from Magic.

Rob

Essence
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Joined: 12/31/1969
Dealing Cards/Tiles in Pairs problem

You could use those plastic card protectors they use for Magic cards and baseball cards. Just put both cards of each pair into a sleeve, shuffle up the sleeves, deal them out, and have the players take the cards out of the sleeves once the dealing was through.

jkopena
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Joined: 12/31/1969
Dealing Cards/Tiles in Pairs problem

I like Fast's scheme if it's a lot of pairs. If it's just a few, e.g. roles, you could just have one player put them together & face down on the table, then close their eyes while the others pick, then the dealer picks.

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