Hi, ill intoduce myself first:
My name is Christian Ibarra, im 23, i live in Argentina, im a graphic designer, and indie video-game developer wanabee, since i started to study game design, i was facinated by the way that boardgames are thought, they are so advanced and varied in design than video-games (and more interesting), so, i have been lurking this forums for months, and i was thinking i could get some help with my game design.
So, my game wants to be a casual-for-the-whole-family-fantasy-Hero-game, where you get to be a real hero, i want to include all the aspects (or the most important or interesting) of beign a hero in the game. There would be many heros in the land fighting to be the most famous hero in the world, the winner of the game is the one that gets more "Fame" points or something like it.
So, i want monsters in the game, monsters that have control of villages and the village people want your help, so you have to go to hunt the monster and get rid of the problem, then the villagers love you and make you a statue to show their appreciation.
Now, i have many doubts about the battles, i think the majority of people dont like to fight or dont find it interesting, so, whats a more interesting way to resolve a conflict like this?.
The monster is terryfing the village, i must go where the monster is and make the monster dont bother them, do i kill him or do i kick him out of the area? whats an interesting way to fight?, do i give him something so he is more calm?.
Thanks in advance, any idea is welcome.
Thank you! those are all great ideas!.
Yes, it will be an rpg but very very casual.
I really liked the idea of the monster reservoir, haha! :)
Now, i have other kind of doubt, i said that i wanted to include all the interesting parts of beign a hero, but if i do that i fear that i will include too many elements, for example, this game of driving the monsters out of the village is a game in itself, but what if i want to make a "dressing game"? where i collect armor parts to make my hero more powerfull instead of getting weapons? or i make him get artifacts, weapons, magic scrolls and armors? wouldnt that be too much?. I also thought on making many mini competitions, a beatuy contest, a love contest where you have to conquer a lady, a horse racing contests where you bet who the winner will be, etc. I also thought on making the heros have zones of control, so you can have wars against other heroes castles and also give the posibility of improving your own castle, making it bigger and full of weapons and army number, of course i thought that all this would be played very simple, but, still, isnt it too much?.
Thanks again for all those wonderfull ideas, im going to apply serious thought on all of them.