I've really wanted to design a game lately, but I can't think of any ideas. My question is, where do you guys get your ideas?
Designer's Block
Not being facetious or anything, but:
http://spotlightongames.com/list/challenge.html
is a surprisingly good way to kick-start your creative juices.
(Although it seems a little wonky at the moment - I only seem to be getting single mechanics out of it, whatever I choose.)
Another helpful way is to give yourself an artificial limitation as well (like a deck of cards, or XXOOCC's microgame spec mentioned elsewhere).
Usually by thinking 'there should be a game about XYZ', finding that there isn't, and setting out to solve that problem.
Not being facetious or anything, but:
http://spotlightongames.com/list/challenge.html
is a surprisingly good way to kick-start your creative juices.
(Although it seems a little wonky at the moment - I only seem to be getting single mechanics out of it, whatever I choose.)
If you remove all of the %0A's in the URL that is provided after clicking the 2 or 3 mechanisms buttons, so that the end of the URL either says '?bsubmit=2' or '?bsubmit=3', it should provide you with a challenge with the selected number of mechanisms.
- Martin
Yup, weird problem.
Here are fixed links:
Three Mechanisms If you just Refresh the page you'll get a whole new set with the same number of mechanisms.
-- Matthew
[/]hey that's a cool little gizmo of a web page. i just went to check it out for about five seconds and stayed for fifteen minutes and came away with two ideas i'm probably going to work on.
if you think about it that page itself could be a game...
This is one of the better ones I got. It has already given me an idea for a competitive oil-drilling game in Alaska, with contracts with other players. It might be too political however.
Theme:
Polar Wastes
Mechanisms:
Voting
Partnerships
Memory
Start Player Rule:
Random
I keep a folder in my computer with files for every game idea that has ever popped into my head. Many are just snippets that merit a sentence or two in a common file. Some are ideas that are fleshed out a little more and have their own files. Some are ideas that have been codified into numerous varying rule sets. These have their own subfolders.
Most of these ideas are never going to see the light of day, but I hang on to them anyway. I never know when I might come up with just the right answer to make an idea work. Or perhaps one of these little ideas will later be incorporated into another project.
Where do I get my ideas? A lot of them come from combining elements from other games. For instance, I have been working on a detection game. I started with the question, "How can I make a game that can be compared to Clue (thus drawing in all of the people who would be willing to buy or play Clue), but would be more interesting and challenging than Clue? I came up with the idea of combining many of the Clue mechanics with those of another game I've played, thus creating something easy to learn, interesting to play, and unique. So I put together a down-and-dirty prototype and played a simulated game with my son, where we each acted as two different people. My new game stunk! Then, after fiddling with it for awhile, I think I have come up with the means of effectively combining the elements. I haven't had a chance to test it yet, but I'm hopeful it will work.
Other ideas have come from:
*listening to a Manic Street Preachers CD while I was working
*a flash from nowhere kind of idea one morning while I was walking downstairs to make coffee
*a funny title my brother gave me
*simply thinking of themes that I haven't seen done or overdone
The idea for my most commercial game idea (and closest to fruition) came at the dinner table one evening as we were topping each other in silly oneupmanship.
On and on. The ideas come from anywhere and everywhere. The key is keeping your mind open to the possiblities and recording them as they come. Keep asking yourself, "What would happen if I did this?" or "Wouldn't it be cool to have a game about _____?"
Good luck.
Steve
I've been toying with an idea and this webpage would be very helpful. You're a board game designer trying to build and sell a game. You draw cards that add a mechanic or theme to your game. Different mechanics and themes either add or subract from a few properties of your game (like Fun, Strategy, Complexity, or Tactics). Other cards allow you to sell units of your game if your game has enough F,S,T, or C. You spend the money making more copies of your game (what else would you spend it on?). In addition to being able to change your own game most of the mechanic cards would be playable on the MetaGame. So if you put the "Bid for Cards" mechanic on the Metagame, the players would bid for the rights to a card, ala El Grande.
Of course, this is not a game I plan to market. Not exactly a large target audience. It's mostly just for fun and practice. All the pieces would be stolen from other games. If you play the "Meeples!" card, you better go grab Carcassone. I'm just trying to figure out how to include Tile laying into the game. :)