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De'va vou?

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Anonymous

please excuse the spelling but i think you know what i mean; anyway, the question.

After thrashing it out over a couple weeks i am happy with my latest game & pleased to go skipping of to mr printer man and say "hello mr printer man, please print me this" and then add it to my catelouge - i.e start selling it along with my others.

Here the question, where do designers stand if what they invent, totally unbeknowenst to them a game already 'out there'? I know ideas are a penny a dozen, but im refering to actual finished games that i am selling.

I ask this as my new game seams so bloody obvious (so obvious it took me a couple of weeks, so it cant be that obvious i supose) that i thing that maybe it might already be out there - but like i said, iam totally unaware of its existance.

Look forward to your replies, i am off to buy some onions, the mrs loved what i knocked up yesturday but im out of one vital ingreidient. Guess what? Please send your answers on a postcards to "the answers in the question. Stating the bloody obvious Road. Omy God :-)

Anonymous
looking for an exististing game

Have you checked out the BOARD GAME GEEK QUICK SEARCH guide on the left side of your screen just under chat room list?

Dralius
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Joined: 07/26/2008
De'va vou?

Quote:
where do designers stand if what they invent, totally unbeknowenst to them a game already 'out there'?

There is certainly what is known as parallel development, where two parties develop the same idea independently of each other. This happened to me on one of the first games I ever though was so special that I should work on getting it published. It turns out it was not so special and someone had came up with the same game with the same theme and mechanics.

Now I make it my first job after coming up with an idea to look for any games that are alike either in theme or mechanic and if they are too similar to what I am working on I either abandon or rework my design.

www.boardgamegeek.com is the first and best source for this information.

The second is http://www.aboardgamesdatabase.com/

FastLearner
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Joined: 12/31/1969
De'va vou?

I'd like to suggest http://luding.org/ as a good place to search. They currently have 17408 games in their database, on a few less than BoardGameGeek, and definitely a lot of different ones than BGG.

-- Matthew

Anonymous
De'va vou?

questions???

What if you dont know a name of a game that may be similiar??

What would happen if your game is close to another but has something different that would make it enough different to not infringe on a patent or copyright?????

Is it still marketable as a knockoff?? Even if the other game would be better I would imagine sales will still happen if the price is lower.

But I bet I can guess your idea for a game!!!!!!!!!

I know it is BLOODY OBVIOUS!!!!

"Design a BoardGame in a box" and send all the materials and pens into one box for the consumer to make their own. LOL

FastLearner
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Joined: 12/31/1969
De'va vou?

leadingedge wrote:
What if you dont know a name of a game that may be similiar??

Well, on the BoardGameGeek you can browse games by theme and by mechanic. You can also often use the Geeklist feature -- if you find a game that's kind of close, either in theme or game play, see if there are any Geeklists for the game (towards the bottom of the game's main page). Sometimes you'll encounter a list like "Games About 13th Century China Played With Nailguns And Playdoh," or something that seems like the kind of game you're thinking about. Check out the list and review the individual titles to get a better sense.

Quote:
What would happen if your game is close to another but has something different that would make it enough different to not infringe on a patent or copyright?????

Is it still marketable as a knockoff?? Even if the other game would be better I would imagine sales will still happen if the price is lower.
Price drives some consumption, but as you know there are a lot of other drivers, too. If, for example, you could design a game that was very similar to Monopoly, yet a bit better and cheaper, do you think you could beat Hasbro at it? Probably not, people buy Monopoly because it is Monopoly. There was a guy over at the BoardGameGeek who was talking about his superior form of Scrabble, that was more fun, and that he couldn't believe that anyone would buy Scrabble over it, yet again, people buy Scrabble because it's Scrabble, not because it's better or cheaper than the other games out there.

If you're not going up against much marketing power or money, then sure, I can see it, maybe. But even then, there are, say, 10,000 people who will buy a game about frog gigging in the Old West. If the other game was out there first and 9,500 of those people already own such a game, they're not likely to buy yours, even if it's cheaper.

Few are the retailers who will stock two nearly-identical products, so you'll have to win their hearts long before the consumers'. Including convincing the retailers that they'll actually sell enough more of your games to make it worth carrying your cheaper version. If it takes 10 minutes of a sales guy's time to sell a game to the consumer, on average, and the retailer'd make $15 on the sale of your competitor's game and only $10 on the sale of yours, that price decrease is going to have to cut down on that sales time quite a bit.

So, to me, it's all about market placement. If your game is better marketed, then maybe a cheaper knockoff could win the day, but I doubt that it's the best business model out there, at least in fairly niche markets like most non-Hasbro board games.

-- Matthew

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