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Dice limit system

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Anonymous

I had an idea for one of the games I'm doing. (The fantasy RPG)

COMBAT AND MOVEMENT

Each player will be given a set number of dice to use per turn. These dice are used for: · Movement

· Combat (Offensive Roles and Defencive Rolls)

· Accuracy (The Chance of hitting)

· Dodging (Avoiding)

· Defence

· Magic

· Abilities

· Actions

Each character will have a set maximum number of dice that a play may use of each item in the above list. e.g. If a player has 6 rolls the may move once with 2 dice. Attack with 2 dice (One for attack and one for accuracy), Cast a spell with one die and move again with the final die.

Any dice used for defense may not be used in the following turn.

Movement. A character will have a set number of dice they may roll for movement. This may be affected by terrain, Character status or Character Equipment (including Mounts). The character may move up to the number of squares show by the die. However is a character performs an action (Including spells, combat, abilities, actions) of if the character triggers a trap they lose the remainder of there movement points. A character may move again if they have enough dice remaining.

COMBAT

Combat involves the following steps.

1. The attacker rolls a die or dice for attack. This value is then added to the attackers Attack score

2. The attacker then rolls a die or dice for accuracy. This value is then added to the attackers Accuracy Value

3. The defender then rolls a die or dice for Dodging. This is then added to the Defenders Dodging Value. (This is not counted towards the following turns dice total)

4. If the Dodging Value is higher than the accuracy value then the attack has missed their target.

5. If the accuracy rating is higher then the Dodging Value then the attack has hit.

6. If the Accuracy Value was more than Double the Defenders dodge value then the attack has scored a critical hit. (The exact nature of this will depend on race and class e.g. a critical hit on a character from one of the avian races may mean them losing flight until they are healed)

7. The Damage the received by the defender equals Attack - Defense (Scores of -1 or lower are rounded up to 0) You may not attack the same character the same way twice in one turn (e.g.. Ranged, Magic, Ability, melee)

I don't know if this has been done before and I know that there is a problem that if a person uses all thier dice for defence then they would get trapped. tell me what you think.

Scurra
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Dice limit system

Would it not be more interesting to allow people to use the dice any way they want? You could still have limits (terrain modifiers etc.) but surely if someone was given six dice, they should be able to use all six of them for some insane all-out attack, hoping that the defender decides to hold back some of their dice.
You'd probably need a simultaneous blind-bid type of system for this to work properly though, and it would be hell to try and combine other aspects, but it seems more interesting if the two combatants aren't entirely sure what the other will try and do...

Anonymous
Dice limit system

Quote:
but surely if someone was given six dice, they should be able to use all six of them for some insane all-out attack, hoping that the defender decides to hold back some of their dice.

I agree that would be cool.
Something like give everyone 8 d6
they could use 2 for each, to be balanced.

Quote:
· Defence · Magic· Abilities · Actions

Or possibly all 8 for just one.
Give everyone 4 dice cups with lables and shake them together at the same time then flip them over, or flip one cup at a time. By the second cup flip you'd pretty well know what their stratagey was.

Anonymous
Dice limit system
Scurra
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Dice limit system

Just goes to show that there are no new ideas ;-))
The rules listed there are a bit unclear, but they certainly make a good attempt at formalizing a generic dice-based fighting system.

Anonymous
Dice limit system

Scurra wrote:
Just goes to show that there are no new ideas ;-))

When embarking on a new design with wonderfully fresh ideas of my own, I usually burn about the first month researching who has already done it, how well, and how far they were able to take it, before deciding whether to move forward or go back and try another wonderful new idea.

*wink*

larienna
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Joined: 07/28/2008
Dice limit system

First, for the number of dice, use an ODD number just to make sure that the player cannot split evenly the dice between the stats.

Second, in your combat, you rolll X dice + a value. I think you should drop this value and use only the dice roll result since the character already has a limit of dice. If you add a value it can generate possibilities where a character cannot get hit or cannot miss. It also complexify the system. Of course it depends of the value range. Low number modifiers won't give the same result than High number modifiers.

Another idea would be to increase the number of dice. When the character select his dices, the defense dices must be split between all attackers. When a character is attacked, he decide how much of his defense dice he will use for this attack. Of course you do not say how much dice the attacker use. You can add that 1 die from the defense dice roll can reused in the defense pool to make sue all defense will get a minimum of 1 die.

You can do the same for attacks if you want your character to perform multiple attacks.

Anonymous
Dice limit system

I think the RPGs relased White-Wolf publishing inc. use a very similar system. The characters collect dices for various abilities and skills (max 10), and then split their pool to perform multiple actions on a turn. Furthermore, every character has a number of rerolls for the session, to reduce luck.

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