Question for those who are smrter than me - which is probably all of you =)
Working on a dice (6-sided) mechanic system for a wargame and need some help with the "value" dice modifiers.
The basics of the system: Both players roll X dice (X can be a different value for each player) and count any results of 4 or more as a success. You are attempting to roll more successes than your opponent. The more successes over your opponents the better.
Now I want to add modifiers to this system 4 different ways:
1.Bonus or Penalty to the Dice
This modifier ranges from -2 to +2, and modifies the number rolled on each die. For example a +1 modifier means you only need 3 or more for a success. The limit being that a 1 is never a success and a 6 always is a success.
2.Extra or Less Dice
This modifier changes the number of dice rolled.
3.Re-Roll Dice
This allows re-rolling of all or some dice. There is a lot of flexibilty with this modifier.
4.Automatic Success
Bonus successes added after dice are rolled. Like the re-roll modifier there are a lot ways this can be limited/used.
The question in what order are these modifiers "valued"?
I think the auto-success modifier is the most valuable and re-rolls the least, with the result modifier and extra dice falling somewhere inbetween. But I am no mathamatician so the answer escapes me =(
Anyone willing to give this a try?
Unless of course an opponent can make you reroll your dice.
I personally always placed a lot of value on the ability to reroll (my own or an opponents) dice... its HUGE if someone has a great roll and you can force them to (hopefully) mess it up.
____
Nando:
1 Die
==========
6 16.67%
5 33.33%
4 50.00%
3 66.68%
2 83.35%
I may totally be misunderstanding what this chart reflects here, but you cant put percentages on a single die roll (how often one face will come up versus another)... it cant be quantified.
Each roll of a single die is independant and totally random... maybe I'm misunderstanding what you were showing though.