I'm curious to hear what other people consider difficult design aspects while designing games.
For me, I've always found it hard to include simple, meaningful choices in my games. I enjoy playing games that have depth to them and as such I always try to incorporate difficult choices, or rather I always try to build depth to my games. And designing only gets harder when I try to simpilize it (is simpilize a word?).
What are your experiences while designing games? What has challenged you the most? What was the result?
Rob
same as you I think, trying to let the game not be overwhelming but still good.