In recent years, I've put considerable effort into designing games that follow the Diplomacy model, of player interaction being the primary force for achieving game goals, and these tend to be darkly themed games. Given that Diplomacy has serious meta-gaming issues, and emotions run high, I was just wondering what everyone here would think about a new batch of games with a similar negotiating format, yet each employing very different mechanics.
The first, and most well developed, is my 1984-ish Inner Circle, where players are the upper echelon of The Party. Another is Forever War, a large-scale all consuming conflict. The most recent is Council of Fire, where players are the high council of magic, and fight for dominance in a fantasy seting.
Do you all like these sorts of games? If so, what are the aspects of them you especially like? If not, what, specifically, turns you off of them? Have you had bad experiences you can relate?
I really enjoy making these sorts of games, but have had difficulty in getting large enough groups together to heavily playtest the designs. Any imput from the group is appreciated.
Hmmm. Okay, it looks like negotioation games are out of vogue.