Right. I have started working on an idea I have had for a long time for a Medieval Fantasy Wargame. Each Player will begin with their own Empire, and there will be a variety of Neutral Empires.
One of the key aspects with the game will be the Diplomacy with the Neutral Empires. To this effect, players will have Diplomat Leaders who may be moved into the Capital Cities of Neutral Empires and build Embassies. This will then let the Player use various Action Cards to influence that Empire.
To this end, I have worked out five different Diplomatic Stances a Neutral Empire(NE) may have towards a Player Empire(PE) -
- 'Friendly' - Neutral to the PE, but generally more friendly
- 'Hostile' - Still Neutral towards the PE, but not as friendly as Friendly
- 'At War' - The NE is in open war with the PE
- 'Conquered' - The PE has been At War with the NE and has conquered it
- 'Allied' - The PE has Allied with the NE
Depending on the Stance a PE has with a NE will dictate what types of Actions the PE can undertake in the NE, what effect moving an Army into the NE will do etc.
For Example, a PE may only Gather Taxes from a NE they have Conquered. Or, a PE may Raise Armies in both Conquered or Allied NE's.
Now, firstly I wanted to hear peoples views on this sort of a system. I want to allow players to be able to follow several paths in the game, i.e. Conquering Empires, or trying to Ally with Empires. I also have Trade things, and Religion things in the game as well - so Players can follow a Trade path to victory, or may wish to spread their Religion.
The Diplomatic part of the game does get tricky though. For example, should all the Players always be At War with eachother? Or, if a PE1 has Allied to a NE that is Friendly with another PE2, but PE1 and PE2 are At War, does that NE change its Stance with PE2 to At War as well?
Or should Players be able to have various Stances towards eachother as well? If so, then there could be cool things like Players forcing other PE's to Ally with them. But then again it feels better if Players work their own Alliances out. But then again it would be fun to make Players have to build Embassies in eachothers Capitals to be able to Ally, or to be able to Declare War on them without gaining Treachery(players will gain Treachery Tokens for doing things like attacking without declaring war first, or for destroying Embassies, Temples or Trade Guilds when not at War with the owner). And it would be fun to be able to play the devils advocate and cause two Allied Players to go To War with eachother through using your Diplomats. That kinda stuff.
Or should I try and simplify things a bit?
The main thing I am asking is what people think of having this type of Diplomacy in an Empire-Building Wargame, where Players don't just go romping around with their Armies wherever they want, but must Declare War first, else gain Treachery, which would place them in other Empires' 'Bad Books'. And also where Players may choose more Diplomatic means to gaining power, lands and Allies.
Thoughts?
Hey Ska, and cheers for your thoughts.
Yeah, basically trying to work out a nice way to implement NPC Empires.
Players will start with 3 victory condition cards, which may be War, Infrastructure(Diplomacy and Trade) or Religion based. They get to choose which types (max of 2 of any one type) they want, but the cards will be random. One will be Public, the other two Hidden (I think). So players will be able to choose at the start of the game which path to victory then will play towards. They will also be able to spread focus points in the three areas (War/Infrastructure/Religion) and so can specialise their Empire, or try and keep them balanced. Both styles should have good chances of being successful.
Yeah I should simplify things to your Allied---Friendly---Neutral---Hostile---At War---Conquered track...
Yeah, being in different stance with an Empire will let you do different things, so you can choose which Empires to attack and which to try and work with.
Another aspect I didn't really go into detail about is the Religious aspect, which will also affect Diplomacy - different religions will begin as Friendly or Hostile to the Player Empires, and will affect how easy/hard the Player Empires will find it to interact with the Neutral Empires.
I quite like the idea of a Player being able to maybe take over an Allied Empire if their Home Empire gets knocked out, or at least stay in the game somehow...
Ok, cool, things are becomnig clearer...