So what do you do when you can't help thinking things like, "Who am I kidding? I'll never get published." And, "Aw, come on, I don't really know what I'm doing." And, "Actually, this game I've been working on for 5 years really sucks."
I've been going through that lately. Keep on trying to make my games better but keep on thinking that I'm really just wasting time and nothing will ever come of my designs anyway.
What do you guys do when that happens?
Wasn't sure where to post this. Sorry if it's the wrong thread. Oh, and I'll try to respond but I'm pretty busy today.
Thanks.
Thanks, Shrike. Maybe I do need to take a break, and remind myself why I'm doing this.
I think my goal is just to make a really good game. That would be its own reward. Whether it gets published is secondary. Doing the design is probably the most fun for me; building the prototype is work; playtesting can feel more like work but the reward can be more than worth it. Usually by the time my games get to the prototype stage, though, they're recieved more or less postively. I don't think I've made any real stinkers yet (they usually die before the playtest stage), but still haven't gotten any of them to level I want them to be.
I always compare my designs to the SDJ winners and my own favorite published games. Trying to get that combination of simple mechanics, subtle and varied strategic options, right amount of tension and game length and all that.
Is it a bad idea compare your games to SDJ winners? Am I just being unrealistic?