I found on the web this website that has some quite good articles on game desgin.
In particular there is an article from James Ernst (Cheapass games):
http://phillips.personal.nccu.edu.tw/games/simple.html
There is another article on a war game designer on cutting down on rules:
http://phillips.personal.nccu.edu.tw/games/dowsize.html
I find the articles very interesting because I see the tendency when designing games to err on the side of too much instead of too little. I think there are a lot of successful board games out there that could even be streamlined and still be just as good (an example is Formula De Mini).
I think James Ernst is correct when he says:
In any case, you shouldn't include anything unnecessary, if you really want your game to work.
Especially with an emphasis these days of designing "German games", it is even more vitally important on learning how to get a game to its bare, functional essentials.
An emphasis on efficiency and parsimony, I believe, can lead to game designs that are simple, elegant and playable.
What do you guys think of the articles?
--DarkDream
In my experience, the over-engineering of their game is one of the biggest mistakes inventors make. We have had games submitted for review with 75 pages worth of rules, a 48" x 48" game board, in a Christmas Tree Sized box, with 5000 pieces, etc. Bigger is not better!
And, as Pablo Picasso once said:
"Art is the elimination of the unnecessary."