This may seem a daunting dask, politically and logistically, but I am attempting to craft a board game to depict the environmental consequences of the Israeli/Palestinian conflict and militarism in general. This is a project of my (suicidal?) choosing for a class on Environmental Education at the Arava Institute for Environmental Studies in Israel (http://www.arava.org). Quickly for background on why I am doing this: I am here at a small school comprised of Israelis, Palestinians, Jordanians, and students from Western countries who live and study together at a small kibbutz in southern Israel. We try to look at the conflict and peace-building efforts from an environmental perspective -- hence the game.
I'll go over what information there is generally on this issue, and what I have assembled so far, and then perhaps we can work together to imagine some sort of structure for the game to follow. We should remember this game will be for Israelis (and potentially Arabic-speakers) around the 12th grade (or end of high school).
The goal of this game is not to be political, but to display the matter-of-fact environmental impacts of certain routine military behaviors, the impacts of certain campaigns, and some of the indirect effects of militarism. I also have some instances where the military does positive things for the environment (although the list is smaller). And I have discussed with a few of the students here some "Chance cards." The overall goal might be to reach the "solution" (without saying what that is) without losing all of your "environment points" or losing the least, compared to other players. The board might look like a map of Israel, and players would traverse across Israel and the West Bank and Gaza, learning about certain environmental problems at different locations and losing or gaining points.
All of the design elements I outlined above are tentative, and completely open to change. I'll paste below a few of the potential "stops" and some of the ideas for chance cards. My list is much bigger, but a few examples might help visualize this issue:
STOP: Bet J'ala
Issue: Air Pollution from Checkpoint Ques and Destructive Fugitive Roads
STOP: Jerusalem
Issue: Separation Wall
STOP: Negev Desert #1
Issue: Weapons Testing
STOP: Nablus
Issue: Deforestation and Tree Uprooting
STOP: Rosh Tsurim Settlement (Bethlehem area)
Issue: Agricultural Discharge
STOP: Haifa-Kiryat Bialik
Issue: Large Weapons Factory
CHANCE Cards:
1. Curfew Imposed: Garbage Builds Up
2. New Section of Wall Built
3. Forested Sniper Area Uprooted
4. Forest Fire
5. Illegal Toxic Waste Dumping
6. Sinkhole
7. Trash Hauler Strike
In advance, I appreciate any help, and open dialogue.
Cheers
Friends,
Thank you for all of your input. The semester has now finished, and the game board that ultimately resulted was a great success. I just wanted to let you know exactly how it came out... which is much differently than I had presented it... surprise surprise!
In essence, the idea of using Israel as a game board became immediately too political. In discussion with other Israelis, from children up to adults, there were major political differences affecting how people viewed certain game squares at way too many points.
So I opted for using the world, very loosely, as a game board. In essence, I took a simple world map, and surrounded the edges with squares ala Monopoly. Squares were either red, blue, or green. Red squares, environmental problems as a result of militarism (land mines, nuclear tests, etc.) caused a loss of points (of which a reserve is given to start the game), and blue squares (Geneva Conventions, United Nations Environmental Programme ...) caused points to be gained. Green squares were chance cards that read very much like natural disasters or major political breakthroughts - loss, gain of points, or moving up and down the board.
In each game square was a picture of the issue at hand (usually a small photo), and above or below was a very brief description of what the issue was. The goal was to reach the end (Geneva Convention) without losing all of one's reserve points.
The game lasts about 10-15 minutes and probably should be accompanied by a classroom lesson on some of the more difficult concepts to grasp.
The "Israel" issue did not escape the game. Many of the issues presented were directly or indirectly related or applicable in the Israeli context, and the classroom activity addressed many of the local aspects.
For sure, the game is not slated for mass production, but it is a very beautiful game board... was received very well by 10th graders at an Israeli high school, and is an effective pedagogic tool.
Those interested in seeing the game can email me and we can work out a way to transfer the 5 MB PDF.
Thanks for your tips!