I've been thinking about the emotions that games elicit. The main emotion that we feel when playing is fun, but there are plenty more, like tension, hope, wonder, etc.
Here's some interesting ones:
Shadows Over Camelot - When you sacrifice yourself so other players can continue, you might feel a certain honor.
Ticket to Ride - When you have tickets that you have a small chance of completing, you might feel despair.
Kill Doctor Lucky - When every player passes and leaves it up to you to stop the leader, you feel obligated.
Cosmic Encounter - When nobody backs you up, you feel rejected.
Bang! or Werewolf - When you don't know who is who, you feel paranoia.
What are some example of emotions that games have caused in you? Does anyone actively try to design with specific emotions in mind, or are they just coincidental side-effects? I'm trying to come up with a game design that causes an emotion not found in any other game, but I haven't come up with anything. Even an odd emotion like embarrasment is found in charades. Any ideas?