Hey there folks,
Been out of it for abit, real life getting in the way, but I had a question that I knew the board could help with. What are some of the ways designers have handled encounters in their games? I seem to fall back on rolling a set # of die against a fixed number or just comparing stats from a character to whatever they are coming up against. Are there some creative ways that folks have used to tackle this that are different from what I've tried? (not claiming that mine are creative mind you) =) Tried searching the board, but I didn't see much, might have used the wrong keywords though, you never know. Thanks in advance for any words of wisdom, see you on the other side.
Shrike
Hey there, glad to be back. Right now I'm more worried about resolving encounters. The game I'm looking at is actually what I was putting in for Z-Man's monster game. So more of a board game with some cards. The encounters start when the player reaches a certain area of the path on the board.
The big thing that I was wondering how other designers approach this, whether it it's a card or board game. How many folks use dice, straight stats... that sort of thing.
Shrike