In the the game that i am currently developing, the players will have to deal with certain things that will continously affect them in a negative way.
It will be possible to buy eventcards that will help them overcome these effects.
At the moment there are three things that could happen.
I have come up with 3 cards that deal with these three situations.
I will apart from these three eventcards add one extra card for another purpose. In total there are four eventcards.
All of the will help the players in different ways. The cards will be needed in order to minimize negative effects through out the whole game!
Now to my question.
What should i consider when i am figuring out the total numbers of the cards?
(if i add for example more eventcards it will be more difficult to get the card that you want.
Im thinking about having 12 cards of each (12, 12, 12, 12)!!
It makes it easy to know what your chances are of drawing one.
Any suggestions on how to deal with the fact that more different cards leads to lesser chance of getting the one you want?
Whats best, using 12 of each, 9 or something else?
Its still 25 % chance of picking the right card at least at the beginning of the game, but i would like to now how it affects the game.
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Any thoughts on how to come up with the cost of the cards?
For example you pay 2 now for each eventvard and that will save you 4 later when you use it (example)
...Following this reasoning, the advice would be to keep the deck as small as possible (probably having to return the cards once used and reshuffling the deck).
That pretty well sums it up! Thanks for the advice.
I would like to have your opinion on this idea!
Lets stick with the four different cards and 12 of each
(12,12,12,12)
During the game the cards drawn will be kept as far as i can see.
Is it a bad idea to have these cards in different colors?
(or you could have a symbol on the back of the card)
Then you will know what card you are actually buying and you can act according to this information.
Johan