Hi folks,
I'm relatively new here and I apologize if a topic like this one has been covered before. I've finally decided to try my hand at designing my first game, and I have a solid idea for the theme I'm pursuing. I also have a good idea of the types of goals and activities I want to include in the game.
My problem is that developing the mechanics is beginning to make me feel like I have zero original ideas. As a rough example, I've toyed with the idea of including an auction round followed by an action round. Well, it didn't take long fleshing that out before I realized I was treading very closely to Princes of Florence (a game I really enjoy). Further, when brainstorming auction mechanics I kept coming back to familiar mechanisms like those found in Modern Art or other published titles.
I guess my newbie question is: How do you avoid becoming a copycat? Even when bouncing ideas off of my wife, she'll point out that it's similar to another game we've played. I want to do something worthwhile and not just cobble together good mechanics from various other games. I know I have original ideas floating around in the mix, but where is the line for everyone between inspiration and duplication?
Is it maybe better to establish a good, solid and original mechanic and then retrofit the theme? Beginning with the theme and finding mechanics to fit it seems to be leading me down paths that are too familiar.
Thanks in advance!!
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Hi,
Not that I'm a prolific designer with scads of games to my name but I really think that you could do worse than to put together a few ideas that tread on the line of being another already produced game. (they don't have to be on the market games... just practice) The thing to remember is that you're exercising your creative juices and not making a mint off someone elses sweat. Keep putting ideas out and fleshing them a bit. Sooner or later you'll find something creeping out that doesn't ring a bell as a game you've just played. Keep a diary of your game ideas... or a folio or whatever... keep track of your thoughts cause it's really easy to lose them once you've let them go.
Good luck!
Mike