I'm writing the rules for the game i am presenting in de bgw, and i'm wondering, if giving example for each mechanism of the game is too much.
I'm struggling with the will to have short rules and the will to be clear.
I know that some game rules use example on the side of the page for each topics of the rule, is it too much?
I'm wondering which kind of rules do you prefer :
Mixing example with the subject of mechanism or a particular part of the rules is all about an example of play?
I prefer examples on the side, so they do not interrupt the flow of the rules. Show at least one simple example, and one fairly complex example. Use as many different elements in each example as will comfortably fit, and try to cover all the various situations.
For example, say your game has different types of pieces, and each has varying ways to move. Show one close-up of the board with 2-3 pieces being moved in a normal manner. Show another close-up of the board with 2-3 pieces being moved with interactions or complex behavior.
It's also really nice if the examples are photos of the actual board and pieces, with overlaying graphics as necessary to show movement, etc.