I am looking for the foundational elements for a game where as many as possible tactics can be used. The most logical would be how more complex the game is how more ways there are to victory, but I want to find out what the basic mechanics are.
Also I am looking for games where you can each time you play it experiment and use an different tactic.
One of my favourite games is "settlers from catan" because its simplistic and still you can use different technics to win.
One thing to start with I think is more then one one goal to gain victory, but this is rather complex. I hope you have better ideas, please let me know.
Thank you for the replies, its very helpfull though I meant to ask another question. I was thinking of what the basic principles are for an game wich has as many as possible ways to archieve a goal. Chess for instants is such game I think. But in the beginning of the game you have few options that really make sense. So one element is I think freedom of movement in certain games. Although also this element does not count for every game. Or a lot of choices each turn, would also be an element, although it would make the game complex wich I doesn't like. And afcourse what Brykovian already mentioned several ways to collect victory points to archive victory.