I was reading through Gamewire, and came up links to rules for Fantasy Flight's new crop of games. One is called Arena Maximus, which deals with simulating Cariot Races. And in addition to having some neat ideas, there is one section that explicitly denies the Kingmaker the ability to Kingmake. Basically if you are behind in the race and cannot cross the finish line this turn, you cannot interact with players that can cross the finish line this turn. http://www.fantasyflightgames.com/pdf/arenamaxrules.pdf
Seems somewhat interesting to me.
I think there are several social forces here. First off, the idea of not being out until the game is over. This helps everyone feel like they are still having fun and still 'could' win. The over-zealous-ness of this feeling seems to be what we call Bash the Leader. A partial effect of this is Kingmaker. If everyone is still playing, but one (or several) can't actually win they still have an effect on the outcome.
On the other end of the scale is the feeling of the leader themselves. "Hey I played the best, I want to win." Kingmaker denies this by giving the power to someone else. "I played the best, but I lost because of You." Of course the extreme example of this feeling that good playing is rewarded is named Runaway Leader.
Most games seem to try to find a balance between these two camps. The one where good play is rewarded, versus everyone is still in it to the end.
I pointed out the rule because I hadn't seen anything like that before. It seems like enforcing manners somehow. In some games the Kingmaker is a required effect, the player being the KM MUST make A decision. In this race game, if someone can't win it seems like bad manners to make a decision to hurt someone else without being required to make such a decision by the game.
The other thing is it feels like it was tacked on by one or two bad playtests where the situation came up. Instead of thinking it through, it almost feels like they just outlawed it. Almost a house-rule of common sense.
Anyway I thought it would be interesting, the published games with the same unresolvable issues as most of the ones we all work on.
Andy